you can fly!?
Welcome to
Project Dogwaffle
the (un)Natural Paint Program

learn more:
Project Dogwaffle

take me back

 A Welcome by the Author, Dan Ritchie

Hello, my name is Dan Ritchie, I'm the author of Project Dogwaffle. I am a professional animator and I use some great 3D animation programs. I also use some popular and well established image manipulation tools. However, I sometimes find limitations or difficulties when using those other paint and imaging tools. I couldn't always do the stuff I wanted the way I wanted when creating the perfect backdrops for my animations, or the steel plates for my spaceships, or the rugged dinosaur skins and other textures. I also needed foliage effects, particle systems, skies and atmospherics, light effects such as lens flares and halos and much more. And I couldn't afford to buy all these additional plugins. 

I thought there had to be a better way. As they say: if you want it done right, you've got to do it yourself. 

So I created Dogwaffle. Now I use it daily myself in professional work, and you may have seen it unknowingly when watching science fiction movies or other famous productions which I've worked on. I also have used it in the making of Silver Squirrel (click here for more details). You can read about that on my web site also at

Is this the only program I have made? No, in fact I have been mentioned in the Lightwave 3D community for making great plugins. And some of these plugins were also merged into Dogwaffle. As you can see, this is a tool I made for myself and perhaps you too will be able to benefit from it. I sure hope so. The bare necessities of life are expensive enough these days, it shouldn't be prohibitively expensive to dabble with painting and drawing. I hope you'll be able to find some happiness in the art you make with the help of Dogwaffle.  Don't be shy to share it with the rest of the Dogwaffler communities.

My mission in life?
I want to make movies.

Why call it Project Dogwaffle?  because dogs like waffles.  No, seriously now, there's more to it, but why spoil a little secret :-)

Maybe this wiwll help. It may not even be the right explanation or the tru original reason for it. But it still has great value. Imagine you're no longer home, you're in college, far from home, and mom isn't there to prepare breakfast for you. You get out and buy a waffle maker, or so you thought, but it's a toaster. No problemo, you think, you can use it whether it's horizontal or vertical, to make waffles. You buy frozen waffles and stick them into the toaster.

I can guarantee you they'll come our popping a minute later, black and burtn. They's just good enough for the dog. They're dogwaffles.

Now fast forward a few semesters and you've learned to program and have an inspiration to make a paint program. You spend day and night on it, it becomes your life's mission, you biggest project ever. Then, after a few months, you stop and takle a break, and ask yourself, hm.... what have I created here. ..? and you come to realize it's not done yet, it's not even close to being a completre paint program. Much like that waffle, this program is good for the dogs.

Welcome to project Dogwaffle.

Follow your dream. Never give up, never surrender in the face of multi-billion dollar competition.


  So What exactly is Project Dogwaffle?

It is a Paint Program. Not a Photo editing program. Not an imaging tool. Not an image conversion tool. Even though it can serve many of these markets too, with various enhancement and conversion filters, special effects and color adjustments, the primary reason for Dogwaffle is for you to paint - without the mess.  And no, at this time Dogwaffle does not work with popular filters from other image editing programs.  Instead, we've focused on making our filters very fast and in many cases realtime. Additionally, there's an SDK so if you're a programmer and are interested in making more filters and plugins this will get you started. Much of Dogwaffle's functionality is in fact accessible through plugins. They are highly optimized for speed, and many of them operate in realtime.

 Is it Really free?
Some versions are free. Version 1.11b is available for free download. Version 1.15 was the first commercial release, and came out mid 2002.  Late Fall 2002 we had v1.5, the first release with support of pressure-sensitive input from tablets. The latest is version 1.6, which came out summer 2003. It is much faster than the prior versions.

If you look around for magazine cover CDs you'll occasionally find version 1.15 on a cover CD.  There are also some books which carry it on the cover CD, such as Ken Brilliant's great book on "Building a Digital Human" by Charles River Media, Graphics Series. In the September 2003 issue of PC advisor and Digit magazine, version 1.15 should be on the cover CD. Dito with PC World Australia, and a German magazine (Grafik & Video / PC-go) had it in Spring / Summer 2003. So with a bit of patience you might find a more recent version such as 1.15 for free on a cover CD or in a book too. But why wait? It's cheap enough that you could own the latest download edition release within a few minutes, at least we like to think so.


Is there more?

You bet. Version 1.15 was the first commercial release in mid 2002, and since then another release 1.5 came out late 2002. Version 1.6 was first targetted as a performance enhancement version released for sometime in Spring/Summer 2003. It was released early July 2003 with many new features and improvements in fact, not just performance improvements, for example Onion skins for cell animation and animated custom brushes (!).

Version 1.6 costs only around $45.  You can even upgrade your copy of 1.15 here with a $10 discount, i.e. for US $35, by download through the online secure webstore of It's the fastest way to get your Dogwaffle.

Where to Learn more about Project Dogwaffle?

There you can read about 

 - me,  the author of Dogwaffle
 - my movies, 
 - my work, 
 - my other projects, etc.. Silver Squirrel (a novel)


Here you can find out more about what else to do with Dogwaffle. 

- What's new in 1.6 ? (note: that's a really old version now - look for Howler 9.5 for example)
- Kid's activities and projects 
- Freebies such as Wallpapers, animated brushes, tutorials
- the DOTM (Dogwaffler of the Moment) - a great gallery of artists using Dogwaffle
- order the most recent version

Goddess of
              Sadness by nBT

This is my official Dogwaffle discussion forum. If I make announcements, this is where you'll find them.

- patches 
- brushes 
- teaser images 
- art 

and a great community of dogwafflers from many continents and countries who share a common passion for the visual arts.

Thank you for painting. Thank you for using Dogwaffle! Thank you for howling and waffling!

More About Silver Squirrel and Dogwaffle - a historical Backgrounder

     Why another paint program?  Dogwaffle has it's roots in the need to tell a story -- a story about squirrels:

     To put it in historical context, Silver Squirrel started in 1992, rouphly the hay-day of the Amiga personal computer.  I was living in the loft of a cypress home in Florida at the time, winding up a short animated film called Billy Meets Pumpkin Head.  Every day, the squirrels would visit me at my window, rolling their acorns down the incline of the roof, when it occurred to me they would be neat for my next short.  I decided on a name shortly  after - Silver Squirrel

     In 93, I did 2 minutes of 2-D animation while concurrently working on the story.

     I soon went to work at a game company, Gorilla System where I first seriously started working in 3d.  I still wanted to do the short, but the story was rapidly growing into a novel, and the Amiga platform that my work depended on was seeing hard times.  It was a fluke that I decided to write my own paint program to carry on the style of work I did.  Some airbrushing code I had written on the Amiga was ported over to VB4 on the PC and with an extra weekend of work, Dogwaffle was born.  It remained an "in-house" tool for some time, meaning my house.It was when I went to work at Foundation Imaging on series television that I decided that it might be better to do Silver in 3d. 

     Unfortunately at the time, the technology was not up to the task.  I spent the time learning and developing methods to do hair (the motion blur hair trick), Dynamics (Parenting goals with time offset to a skeleton -- I called it the Amazing Bunny Ear Trick), and ways to do foliage ( ).

     Unfortunately all of these gags had some problems but at least they went in my bag of tricks.  Eventually Sasquach and other hair plugins came out and I saw some hope to do the 3d stuff, so I built a Squirrel model.

     I also had the opportunity to work on some other challenging problems.  Birds can be quite an enigma.    Since then I had the chance to study my own bird -- Battle Bird.

     I realized of coarse that I couldn't do all the work myself.  I had written a proposal for a series of over 40 episodes by now.  I decided it would be best to move the project along the only way I could.  I decided to finish the novel, which took me several years.  It is currently in progress of being published.  Now, 10 years have passed and all I can say is that I think the ludicrous amount of time I've spent on this project will be worth it.

      Of course I still work on Dogwaffle, as it has become an invaluble tool in its own right, and I still enjoy playing in 2d as much as ever.  What's not to like?

     For more information on Silver Squirrel, see

     For more artwork, see

     Thanks for reading to the end, and now go have some fun painting - in other words, just dog it!


version 1.11b is totally free
new: free version 1.2