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Frequently Asked Questions |
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| Here are some questions and
answers as seen on the official Dogwaffle forum at Yahoogroups - We recommend that you
join to participate in discussions and learn more
about Project Dogwaffle. Hot topics: - Is the Arial Narrow font missing on your system? new! This could explain why parts of the interface is missing (words clipped off) ...and perhaps related: - Missing the Render button (or others), hidden by interface elements? fontsize: Adjusting the
Font Size & Accessibility options to
fix some missing
dialog elements (such as the Render button in the Brush Timeline Editor or in the Animation Timeline Editor). - stdole2.tlb: Error registering a file, StdOLE lib failed to register - Abort / Retry / Ignore (this error is more commonly seen on Vista) - Unable to execute file: code 740, The Requested Operation Requires Elevation - Using Project Dogwaffle under Windows 7 - Using Project Dogwaffle under Windows Vista (& Win 7 too) - "Runtime Error 339" - possible PSI service interference? - "Active X server can't create object" or similar when running a plugin. A previous instance of Dogwaffle or
Howler has crashed or failed to completely shut
down. Use Task Manager to shutdown any instance
of Dogwaffle.exe processes. You can launch the Task
Manager in a few ways, such as using CTRL+ALT+DEL keys
or RIGHT-CLICKING the task bar (usually at the bottom
of the screen) and selecting Task Manager.
- PD Pro 5.1b - how to install or upgrade step-by-step - VB 5 - Visual Basic 5 Runtimes If for some reason the
installation of Dogwaffle fails to install and register
the VB5 runtime files (dll's), you might want to install
these separately. Microsoft offers the VB5 runtime
installer here: http://support.microsoft.com/kb/180071
- PD Pro 5: "unknown error - quitting" occasionally seen after 3.7, 4.1 or 5 updates You may need to
(1) disable UAC;
(2) right-click to 'Run as Administrator' (just once); (3) disable the antivirus (just temporarily); (4) manually create a 'Temp' subfolder in the PD Pro folder; or (5) all-of-the-above If you are unable to
launch PD Pro 4.1 (or other versions) after applying
the update patch on top of 4.0 (which worked fine
before), then you probably just need to run it once as
Administrator, so that it can create a Temp subfolder
inside the folder where you installed PD Pro. If you
are using Windows Vista or Windows 7, with UAC
enabled, it is likely to prevent creation of such a
subfolder in the Program Files folders. You can either
create the Temp sub-folder manually yourself, or run
Dogwaffle as Administrator, so that it can override
UAC and create the Temp folder when it finds that it
doesn't exist yet. This is only needed once, just to
create the Temp folder for Dogwaffle. Within the
Settings options (File->Settings...) you may be
able to change the location of the Temp folder
thereafter, but at first, it will try to create one
within the installation folder of PD Pro, and UAC is
designed to prevent such a thing. We have also seen
some rare antivirus programs with 'tottal protection'
behave in ways similar to UAC, and thus even when
disabling UAC you still weren't able to create the
Temp folder where needed. In such cases you may need
to temporarily disable the antivirus program too. We
recommend that you disconnect the system from the
internet during that time.
If this doesn't fix it, you can also manually create the Temp subfolder in the area where you installed Dogwaffle. - PD Pro
5: Compatibility Modes under
64-bit OSes (Win7/64)If you're running under 64
bit Windows you may have to set the compatibility settings
up like in this screenshot.
Select the Compatibility Mode (example shown is for
Windows XP with SP3). Right-click the dogwaffle.exe
shortcut on your desktop or from the Start menu, and
select Properties, then select the Compatibility tab.
- Icons and
buttons are flashing and/or are sluggish. - Run in Windows XP SP3 compatible mode - Disable Desktop Composition to improve speed of visual feedback/interaction Your experience may vary, some of it is affected by graphics drivers, perhaps. Try this. Solution: Possibly a driver or bandwidth issue.
Changing from a 32 to 16 bit screen may resolve the
issue. This may vary depending on your graphics
card's driver. Another solution may be: Go into
properties for the program (right-click->Properties),
then go to the Compatibility tab and click 'disable
desktop composition'
- .NET (dot Net) Framework 4 required (PD Pro 5) If
you see an error message similar to this when using
certain new plugins for Dogwaffle: Learn more about PD Pro 5 here too. Under
Windows XP there was no problem, but since you
switched to WIndows 7, you can't seem to create an
animation. Everytime you select the menu:
Animation -> Create...
the program exits with an error message. See here for a work-around... CreateAnim2 plugin - Installation Problems? Where is the Temp folder? The Installer for
Project Dogwaffle goes through two phases. In the
first phase, it extracts a bunch of files into a
Temp folder. One of these files is named SETUP.EXE.
In the second phase, it runs that Setup file, which
will guide you through the rest of the installation.
Depending on the state of your system, you may have
sometimes observed a problem during the second
phase. It may be that a different Setup.exe file is
found somewhere else, coming from a different
installation, a different, unrelated program, and
that one is executed instead of ours. In cases like
these, one workaround is to find the Temp folder
here all these files were extracted, and run the
SETUP.EXE file manually. So therefore, this begs the
question: where is the Temp folder?
In Windows XP, it's usually C:\Documents and Settings\'username'\Local Settings\Temp For example, if your username is 'Peter', you will likely have a folder like this: C:\Documents and Settings\Peter\Local Settings\Temp Under Windows Vista it is likely something like this: C:\users\'username'\AppData\Local\Temp For example, if your username is 'Peter', you will likely have a folder like this: C:\users\Peter\AppData\Local\Temp Go to that folder, and run the setup file from there. Note that if you can't find the 'Local Settings' or Temp folder under XP, you may a configuration of Folder Options that hides the hidden files and folders. To change that:
- Too much Lag on your TabletPC ? If you're trying to use
Project Dogwaffle on a TabletPC (you know, one of those
oh-so cool laptops where you can draw directly on the
screen with a stylus) and you're experiencing significant
pointer cursor lag while drawing with Project Dogwaffle
(and likely other applications too) even after downloading
the latest driver from Wacom, then you may be interested
in taming tabtip.exe for the benefit of the Wacom driver's
responsiveness. Check details here:
http://www.cartoonm TabTip-Tamer is an ESSENTIAL application that eliminates cursor lag when using many graphics apps that utilize Wacom's pressure sensitive Penabled pen driver on the Tablet Pc.- Can't see Videos? need new Codecs? If you can't see a video
such as from a tutorial in WM3 codec format, consider
Another great resource for
all things related to video codecs is www.codecs.com (same as
www.free-codecs.com)
- recommended tools and utilities: VirtualDub, Gspot,
Media Player Classic, ...
==> Look also for ffmpeg at www.ffmpeg.org - it has a built-in mpeg4 encode/decoder and copnverts to many other formats. Great for batch/script-based converting. ==> Look also for the XPcodecPack (at http://www.xpcodecpack.com) - Runtime Errors? Did you get Runtime Error 75
during installation? Perhaps the installation suceeded for
the 4.0 version of D Pro, but failed for the 4.1 update,
with error 75? “Runtime
Error 75; Path/File access error’’
As the error indicates, something failed to install because it couldn't access a path to a folder or a file. The question then is: which file, or why did it fail to access it? The answer may lie in your antivirus program, preventing access to files belonging to the VB runtime or anything, existing or not, in the WINDOWS or system32 folders. One solution might be to temporarily disable your antivirus program and try installing again. Be sure to re-enable the a/v program thereafter. > error
401 or
others, perhaps your registry entries got corrupted. You
may want to reset (clear) the entries used by Dogwaffle,
either for just the panels, or the whole program (but
only for Dogwaffle). Learn more about the free
utility: DogClearReg
However, read also further below about Runtime error 5 Another possibility seen in a few rare cases was that the system ran out of Virtual memory, i.e. reached the limit int the PC's configuration settings. Perhaps a video game had been running and used lots of memory still allocated by Windows or a game support utility, or tons of websurfing with pages using Java or other memory intensive programs were just too much for the PC? A good thing to try is reboot if in doubt. You may also need more RAM, or check and increase the virtual memory. Contact us if you have questions about this. - Problem during installation? > install_failure - Changing the Levels of Undo to more than 96 MB ? > mem_maxUndo |
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| - Viewing Controls for
working with 4-5 megapixels camera's Digital pictures
and beyond? PD is intrinsically a bitmap
program. I won't argue the benifits of Bitmaps
vr's vector painting. Just pointing out what it
is. Much like digital photographs, to get better
quality, you'll have to work with larger images.
There are a few keyboard shortcuts you should be familiar
with for
working on larger images. CTRL+SHIFT.... Pan
around in the image with the Left Mouse Button
or zoom with the Right Mouse Button. CTRL+ALT...... Same as CTRL+SHIFT F3............ Zoom to 100% F4............ Zoom to fit window Home.......... Center the image n............. Center the area under the cursor. Use this to center on your point of interest. CTRL + ....... Magnify by 25% CTRL - ....... Minify by 25% There are other very useful shortcuts, be sure to read the shortcuts page in the Help area. |
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| - Tablet pressure data problems: Question: I have a tablet, and it works
with other programs, but Dogwaffle doesn't recognize the
pressure. I can't make it change the size or the opacity
with pressure even though I enabled them in the checkboxes
in the Brush Settings panel. What's wrong with my tablet?
Answer: Nothing's wrong with your tablet, and there's probably an easy fix with the VBtablet library file. For details about VBtablet, read the Dogwaffle VB Tablet Support Page |
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| Question: I have a Tablet PC and
Dogwaffle runs well but it doesn't seem to recognize the
pressure from the stylus. Is there a fix? Answer: Try the newest enhanced drivers from Wacom, it has worked for others to fix this issue: http://www.wacom.com/tabletpc/driver.cfm |
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| Question: I use the free version 1.2 which didn't have a Help file. Where can I find a recent
copy of the Help file?
There is also a full online documentation in html form, which can be downloaded as a single zip archive for offline reading. You can find the full user manual here. |
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Question: I heard that as
programer I can make additional filters, plugins, exports
etc... where can I find the Software Developer's Kit (SDK)
and documentation of source code examples?
Answer: |
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Question: Is there a way to Half-tone or Dither before printing? Yes there are several tools
for this. In the Filter menu you'll find color controls
for dithering.
There's also a Threshold tool to force to black&white. Here are a couple of tips for converting images to black and white. If you want to use threshold to make a b/w image, add a little value noise first. This will give you a nice dither pattern when you threshold your image, and you'll have better control over it than simply using the 1 bit random dither. Use the 'expand dynamic range' option to take full advantage of your color range before dithering down to 2 colors. Adjust your contrast before converting to 2 colors. you won't be able to do it after. Proper contrast will make a huge difference in 2 color images. addendum: You are not limited to any
specific halftone pattern. With a little
imagination, you can create any pattern and use it as a
halftone screen.
For example(and just an example) - load an image that you want to dither down to 2 colors. - Press j to jump to the swap buffer. - render plasma noise with one iteration and go back to the main buffer. - Now combine the two buffers with the binary mode (filters/combine menu) This will use the plasma noise that you rendered as your halftone pattern. Now try it with other patterns. Question: How
can I apply a series of images in a spray pattern?
Answer: There is an icon in the
Tools palette for Custom Brush selection.
Right-click it and you'll have the tool for Chroma-keying, i.e. turkey-basting on the desired background pixel of the image preview and that will be flagged as transparent. Make adjustments with the sliders. That's how the leaves in
the free animated brush were make. Did you see
them in the freebies collection? Once that's done and you
have just the object you want opaque and the
rest around it is transparent, there are special FX features in the brush panel. Left-click the
upper-left-most icon in the Tools palette, that's the
brush panel, showing the details of the brush. The third tab in that window is for special FX. Check the enabled box and select the drop shadow mode. The sliders there affect opacity and distance (offset) and more. Once you have created an
animated brush, then create any drop shadows as a post
effect. www.thebest3d.com/dogwaffle/freebies has some examples. A tutorial for this can also be found at: Problem: I purchased DogwaffleDE today and have had a
number of problems trying to
install the software. When trying to run the installer brought up another "extract" dialog and when I tried to accept the default directory, it wouldn't allow it. I then requested to extract to the Dogwaffle parent directory and this worked. Working through the installer, I accepted the default location for installation but was notified that I was overwriting shared files. Attempting to authorize this caused the installer to fail. Trying a second time, (after reboot), I denied the overwrite and the install completed giving me a success dialog. Upon trying to launch the program from the start menu, however, resulted in the demo version being run, instead, (this is after I uninstalled it and rebooted). So, now I am hopelessly lost, and gee, I was hoping to spend the whole weekend learning this most excellent program. Can you make any suggestions? Solution: It is recommended not to
install over an older copy of the program. First try
uninstalling both, rebooting windows then installing only the version you wish to use. However this has also worked for some people: Uninstall the older version of Dogwaffle, reboot Windows, run the "Setup" program instead of the "install Dogwaffle" program. Question: Is
there a shortcut for creating buildings with rectangular
stones in
perspective with Dogwaffle? Answer: The closest thing I can
think of is the rubber sheet plugin that lets
you warp an image by four control points. Question: Is there a series of effects that can be applied
to produce
photorealistic looking rock and stone, where shadow and highlight are painted in real time? A kind of 3D painting effect? Answer: You can experiment with
loading different paper textures and using the
drybrush features. You can try building textures by starting with fractal noise or the cellular plugin, adding displacement, combining with other textures, applying emboss, etc. There's also the isometric 3d plugin that can be usefull for generating fairly realistic stone imagery when starting with a noise image. The wireframe designer also has a basic rendering capability in one of the latter versions. Question: How can I run Brian Hinton's Tutorials? Every
time I try, I get java script
errors and it stops Answer: Don't run them from the
webpage, instead, download them and run them from your
computer. "runtime error '5' - Invalid procedure call or argument" Question: I've been having problems with Project Dogwaffle
for a few days
now. I'd open the program and when it would come to the Buffer Size window, I'd select the dimensions I wanted and would click Ok..but then a window pops up saying: "Run-time error '5':Invalid Procedure call or argument" Can anyone tell me what I am doing wrong or what's happening? Answer: This is possibly a
result of the registry settings for window
positions becoming corrupted. You can run RegEdit to remove the offending entry the settings can be found in the registry here:
Removing the entire WindowData entry is an option. NEW! There is now a free utility available to clear the registry entries for Dogwaffle and PD Pro > DogClearReg |
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Question: Hello all,
I'm rather new to graphics programs and I'm trying to do something that hopefully isn't too hard. Basically I want to overlay a grid on top of a map. I have the map and grid in two separate jpg files, so is there a way to combine them together so the grid is on top? I tried looking at the tutorial for the alpha channel, but it left me confused. Perhaps I am out of my league. Any help is appreciated. Thanks. Answers: Yes you can do that. Load
one image into the Main buffer, then swap to
the other and load the other image, then merge them in multiply mode. Assuming the grid is black lines on White background, the merge will keep the colors as is except where the black lines are, which will turn the color black. There's probably a way also with the "Rub-through" brush. -Philip An easy way might be to load
the map, then load the grid as a brush,
from the brush menu/load command. Then you can key out part of the grid with the brush keyer - (right click on the brush selector tool on the tool panel to get the brush keyer) then you can just place it where you want and stamp it down. If the grid is a different size than the map, you can scale the brush from the brush menu. Another option would be to swap screens "j" and stamp it down by itself and use one of the many 'Combine with swap' options from the filters menu. -Dan Richie |
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| Question: fieldpackpm question:
What is it and what does it do? Answer: Field pack is an interlacer,
deinterlacer and video retimer.
Each frame of a television signal is is composed two independent images called feilds. While each frame is played at 30 frames per second, what is really happening is two feilds are playing for each frame, at 60 fields per seconds. These fields are interlaced, so that 1 line is shown from the first field, then one from the second, and so on. If you pause a television image, you may see this in areas of fast motion. The image appears to flicker because the two fields are being refreshed independantly. When working with video, such as painting on or applying filters to a vidoe sequence, it is often important to on each field seperately. Thus, with field pack, you can split a video frame sequence up into independant images. This way, you can work on them seperately, then re-interlace them later. Field pack goes a little farther than just splitting the images though. It uses several techniques to try to maintian as much of the original detail as possible, instead of just interpolating extra lines. Also in field pack is the ability to retime a video sequence. This is more involved than just creating in between frames by blending between neiboring frames. A sort of morphing is applied to in- betweens to create a more realistic looking motion. Fieldpack first deinterlaces the image, creating 2 seperate images, then extrapolates another 2, leaving you with video that runs 4 times slower. It's possible of coarse to re-interlace the images to make them look like normal video again, still leaving you with a 2x slow motion effect. |
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| Question: I've been playing with the fx brush, and I'm
having trouble
getting the anim brushes it makes to actually paint with their animation. I know the frames are being built properly, because when I open the brush manager, the brush's thumbnail animates. But when I paint with the brush, it uses only the first frame. Answer: This is one of those anoying
ones. The problem is a limitation in
the plugin interface of 1.6. When an animbrush is alocated for the first time, a small structure is created with it containing, among other things, the direction that the animbrush plays (a value that's added to the frame count; 1, 2, -1, etc.) When an animbrush is initiated through the plugin interface, this structure is not filled out, leaving it at 0. The solution for now, is too be sure you've had an animbrush initiated either by creating or loading one. This will be addressed in future versions. |
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Question: In the optipustic's configuration menu, if I put
the value of 1 into the drag
field, i can't get anything to show up on the screen no matter how I move the mouse across it. Any other value doesn't seem to cause problems. even 1.1 allows lines to show up but 1 gives me nothing. any reason why? Answer: Drag is a bit odd.
It's a value between -1 and 1 0 is no drag and
1 is 100% drag and -1 is 100% negative drag. It's really just a value that lets you control the global speed of particles, including the ability to make them do the opposite of what they're physically supposed to do. |
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Question: I can't seem to get the optipustics settings
right. I'm tring to get the
particles to follow my mouse in long flowing curves, so that i can use it to paint hair on figures, but either I get tight curves, or the particles follow the mouse but in straight lines. Any suggestions for settings? Answer: Turn the 'terminal velocity'
way up. It limmits the speed of
particles, otherwise they'd just keep accelerating - just like in real life. Turn 'use mouse velocity' off. Play with the 'particles follow mouse' |
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Question: In the optipustics configuration menu, I assumed
that max particles meant that
was the maximum ammount that could be created. but I was able to put 100 into max particles then put 200 into particles per emmision. Which kinda looks like even though I said no more than 100, I can get it to generate 200 every time it emits particles. So i'm curious what the max particles actualy refers to? Answer: Max particles referes to the
very maximum number of particles that
can exist. Particles per emmision referes to how many particles are spurted out at any one time (that is, each time the program recieves a mouse move event). There will be no more than max particles. When a particle reaches the end of its lifespan, it becomes available for recycling. For example, if you set max particles and particles per emmision both to 100, 100 particles will be created on the first mouse down, and no new particles will be created until particles reach the end of their lifespan. If you set max particles to 100, then set particles per emmision to 10 and lifespan to 10, you will have a constant stream of particles with no breaks in emmision. Of course, if you have splits set to a value above 0, then those are taken from the available particles in circulation and the math gets harder. |
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Question: How can I erase while I'm drawing?
Answer: The method for erasing
generaly involves using the right mouse
button with the secondary paint color which is the color that a buffer is cleared to when you hit clear. It's a little trickier with a pen. If you need to toggle off the paper texture, you can hit the middle icon on the upper part of the tool panel. Saves the step of opening the paper panel. |
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Question: How do I re-seize a custom brush?
Answer: The best way is with the
brush manager plugin that's part of Doggybag 1.
Another option is the resample item on the brush menu. |
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| Question: How do I effectively use the colour mixer. What
is really the use of it?
Answer: Some people like to mix
their colors like they would with natural
media, and some are perfectly happy working with RGB values. The mixure allows you this choice. |
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Question: How do I paint on Alpha?
Answer: First, lets define the alpha
channel. In a typical computer graphics
system, an image is contained in 32 bits per pixel, where each channel is 8 bits. There are 3 channels for color (red, green, and blue) and one for transparency. This 4th channel is the alpha channel. It is typically represented as a greyscale image with black being completely transparent and white being completely opaque (or the other way around) In the case of painting programs, the alpha channel is used as a mask, to define where paint can be applied. Since this is a greyscale image, we don't simple superimpose it over our painting because then we wouldn't be able to see what we're working on. Therefore, what is usually refered to as a 'selection', or 'Marching ants' is actually a very crude representation of the alpha channel. A routine that separates the mid-point of the alpha, (value 128) is applied to give a basic outline of the rouph shapes in the alpa channel. This can cause problems because the alpha may not contain only completely opaque and completely transparent values. In fact, a function is supplied that will compensate for this case, called 'Dynamic range' by expanding the values in the alpha channel so the highest value is always 255 and the lowest is always 0 Lets go over a few alpha tools. First, as a standard feature with all the alpha tools, there are the following keyboard shortcuts that modify the behavior of the alpha tools. Holding the Control key is used to drag the alpha 'selection' around. You can also use Shift and the Arrow keys to nudge the selection by one pixel at a time. Holding alt while using an alpha tool lets you add to or subtract from the current selection depending on which mouse button you use. Control + 'c' copies the current 'selection' as a custom brush. The 'paint on Alpha' plugin lets you paint directly into the alpha channel like a regular buffer. Basically it copies the alpha channel to each channel of the main buffer, and when you're done painting on it, you click the 'Paint normally' button and it gets converted back to a single channel and copied back to your alpha channel, and you get your original buffer back. I might also mention at this point, we have two tutorals on working with alpha tools. http://www.thebest3d.com/dogwaffle/tuts/zipped/ When you use the paint on alpha plugin, your buffer is swapped out with one that represents the alpha until you hit the 'paint normally' button. Then you get your old buffer back and the one you were painting on gets converted to greyscale and copied to the alpha channel. For best results, you should paint with black or white. Grey areas are may not show up correctly. |
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Question: Can I save colour settings?
Answer: You can save a set of colors
by right clicking on the mixer button at
the bottom of the tool panel. This brings up a menu with options like 'save wells' There's also an option for building a new color well from colors in your buffer, etc. |
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Question: How do I change the color in the masked (Alpha)
area?
Answer: You have to go back to using
the paint normal mode and select a brush
that paints normally, in case you did select one of the predefined brushes which paint on alpha. Try this: - right-click on the
built-in (predefined) brushes icon (second row
from top in Tools panel). There's a submenu for painting on alpha, try the soft or blobby. Now paint of the 'desired' area, i.e. the pixels which you'll want in your selection. If you already had some selection in place, e.g. from the lasso or magic wand selection/alpha tools, this m,anual painting will 'add' to the selection or 'subtract' from the selection depending on whether you use the left or right button to paint. Once your selection is ready, select a normal brush again, and paint over the selection. The mask will prevent undesired changes. You can right-click on the Alpha (selection) tools (3rd row in tools panel) to see all alpha tools such as grow or shrink ior invert alpha or smooth etc. |
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Question: How do I get something to merge the two buffers?
Answer: To merge the two buffers, do
this:
Right click on the upper-right-most icon in control panel. If one image is in the main buffer and the other is in the swap buffer. You can have additional images in stored buffers and make them current (main) later to mix that in as well. Also try the flood fill tool (right-most paint can fill on 2nd row of tools panel). If you start from a blank white it will fill at current color. Right-click on the same flood fill icon to see the flood tolerance and the fill gradient. In the gradient panel you have a row at top with several modes. The will let you fill the gradient left to right, inverse, top-down etc... and even fill an image which is in the brush into the window (stretched) or even warp it to match the current selection. So there's another way to blend or mix an image with another. If one is in the Main buffer you can load the other into the brush, (e.g. through Brush>Load or Brush Clipboard options) and then use the opacity slider to set the level for the brush and fill or click to stomp it over the main buffer etc. |
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Question: How can I put a flare over part of my image?
Answer: But to put a flare over your
image, I'd recommend instead to apply the flare
which is in the brush, directly to the timage. Use additive mode or multiply mode depending on effect (instead of Default mode, which replaces). Use opacity slider to affect the level of the stamp effect. Use 'a' (again) for repeeating again and again until the desired level is there. There's a shortcut for erasing to a color, but if the gradient/fill mode is to erase to the brush's image it uses that, use 'q' as shortcut. So with all in place after you rendered the flare you can simply select the mode in the gradient panel which warps the brush image into the selection (or the whole window by default) or just simply applies it without warping, then use the slider for opacity, then 'q' to flood fill, then 'a' to do it again and again as needed. |
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Question: Is it possible to use the animbrush to create an
animated arrow icon?
Answer: Yes but typically, you would
create a traditional animation in dogwaffle,
perhaps 5 - 10 frames, and wiggle or move or turn that arrow which you have in the custom brush, using the brush manager too, and advance from one frame to the next until each frame is done. Then you could collect them all into an animated brush, so you could use that again in various settings and conditions. |
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Question: Can you do Flash in Dogwaffle? Or at least
something approaching it?
Answer: No, but you can pack AVI
files into Flash MX and there are some really
cheap tools like www.gif2swf.com which converts AVI and packs (embeds) it into .swf files. There are other tools out there doing this. Check www.tucows.com and look for Flash tools in Multimedia, I guess. Or do a Google search for Avi to Flash conversion or similar |
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Question: Dogwaffle
only allows me to save it as a .dwa, and I can't view it
unless it's
in Dogwaffle. What can I do to save it in a format my friend can see? Answer: Save it out as image sequnce
or if you add the doggybag #2 (free
download from www.thebest3d.com/dogwaffle/whatsnew) you can save to AVI also. If you save as Targa image sequence you will find that many animation programs can load that in and pack it into your target format like Avi or Quicktime. For example Quicktime pro can do that. |
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Question: How do I change the printing height of a
dogwaffle sketch/painting?
Answer: Personally I like to use
Irfanview for image viewing and
printing. www.irfanview.com - It's awesome also to set dpi info and resample with Lanzcos and other great filters for avoiding pixelation. You don't even have to save to file, you can Control-C from the main buffer to the brush, then menu: Brush>Clipboard and copy to the clipboard, then Alt-Tab to a running session of Irfanview, Shift-P to print (after perhaps 'L' or 'R' to rotate left or right ) and then you can find great ways to print according to internal file info dpi or new size settings on the fly. |
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