The Alpha Channel, AKA Selections
The alpha channel is nothing more complex than a grayscale image that controls the transparency for painting operations. You can use it like a matte, a template or friskette.
In addition to the “Selection” drop-down menu, the context strip for selection tools presents a number of options for working with the alpha channel.
The “Fill selection” button on the context strip fills the current selection with the current paint fill settings.
The Cross-hair checkbox enables or disables a visible cross-hair that can be useful for getting exact pixel alignment for tools like the rectangle and circular selection tools.
This
part of the context strip for selection tools lets you move your
selection or transform it by flipping it horizontally or vertically.
You can also change the way selections are made.
Using the “+” and “-” options lets you add or subtract from your current selection, while the default mode will always replace the current selection.
The “Free transform” button lets you transform your current selection interactively. If your click the “+ image” button, the image inside the selection will also be transformed.
With it, you can modify your alpha channel in many ways. you
can move it around, add to it, clear it, turn it on and off,
transform it, and apply effects based on it. |
On screen, the alpha channel is represented by a border that is animated. This is commonly referred to as 'marching ants.' Some programs will call the alpha channel a 'selection', because the tool is used to isolate parts of an image. It could be considered selecting that part of the image. |
Internally, the alpha channel is represented by a grayscale image. The areas in white are areas where you'll be able to apply paint or effects, and the areas in black will be held out. |
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This is identical to using the keyboard shortcut CTRL
while dragging your selection. |
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Clear alpha clears anything that’s in the alpha and disables it. Select all ‘selects’ the entire alpha, technically setting the entire channel to a value of 255. This will cause the alpha channel to have no effect. There’s seldom any need to use select all since all operations will work whether an alpha channel is active or not. Alpha on/off non-destructively activates or deactivates the alpha channel. Invert alpha makes a negative of the alpha channel, essentially making what was selected unselected and what was unselected selected. |
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The Invert button makes a negative of the alpha you have stored.
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Blur alpha blurs the image in the alpha channel. |
Here, the text in the alpha was blurred, then the contrast was ramped back up to give sharp edges with the 'adjust alpha' tool. |
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Free Transform Alpha lets you you transform an alpha channel selection interactively on-screen. You activate the Free Transform feature from the context strip that comes up for selection tools, including the Rectangle and Ellipse selection tools and the magic wand. Once you have adjusted the selection, click outside of the selected area and the bounding box, to bring up a menu that includes the option to accept the changes undo them.
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This feature can also be used to store the alpha. If you clear your alpha, you can use this to bring it back again, so long as you don't close the window. |
Scale alpha takes a numeric argument to scale the alpha.
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Adjust alpha lets you view the contents of the alpha channel
and change its value, brightness, contrast and gamma. This can be
useful for enlarging, shrinking or tightening up fuzzy or blurry
areas of the alpha channel. |
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Dynamic range adjusts the alpha channel so that it uses the entire range of possible values, 0-255. If you have problems with paint bleeding through your alpha selection, this will take care of it. |
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Alpha glow uses the current primary color to create a glow effect around your current alpha selection. This can be used to create glow effects around objects or text. It can also be used with a dark color to make a shadow effect. By inverting your alpha, you can make a glow on the inside of your object. This can be useful for making shading or Fresnel effects.
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Drop shadow renders a shadow based on your alpha selection.
Fuzziness alters the amount of blur applied to the shadow. No fuzziness will give you a shadow with sharp edges. Opacity controls how dark or intense the shadow will be. Offset x and y control how far the shadow will fall from your image in pixels. Negative values are legal. |
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Paint on alpha lets you paint directly into your alpha channel using all of the programs paint tools. Painting will take place in full color, but it will be converted to grayscale when you go back to regular painting.
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