The tools
Brush
settings (Size, Opacity, Step, etc...)
Drawing
modes
The
Side-bar
Howler's drawing tool-set is shown as a series of icons on the Tool Panel. The tool panel may be 1 column or to, free floating, or it may be docked to the sidebar along the left or right side of the main window. The tool panel has functions for drawing, making selections, managing the view-state (panning and zooming) and clearing the image and undoing and re-doing changes made to it. *Right clicking on most of the tools brings up a menu or option panel related to it. *Selecting a tool on the toolbar changes the options on the context strip that is available across the top of the main window. |
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Drawing tools include the brush tool, the flood-fill tool (paint can,) the line and curve tools, and the rectangle and ellipse tools.
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The Selection tools, or alpha channel tools let you work with a mask. A mask, (or stencil) holds back part of your paint so can can paint on just certain areas of an image. |
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Next up are the Brush Selector tool, the FX tool, the Curve tool, and the Text tool. *The Custom Brush tool lets you pick up a portion of an image to use as a new painting tool or to place it in another location.
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These tools are complemented by the keyboard shortcut (CTRL+Shift) for dynamically panning and zooming around in your image. |
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The context strip for the natural media tool holds many common parameters for controlling your brushes. There are many more on the brush settings panel.
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The next two buttons allow a digitizing tablet (such as a Wacom tablet) pressure to control the size and opacity of your brush. Size controls the size of most brushes. If a brush is a custom brush, the 'Allow brush transforms" has to be ticked on the brush settings panel, or the “Tr” button on the context strip for brushes. Sometimes you want a custom brush that can be sized just like other brushes, and sometimes you want to use a custom brush for other operations, such as copying images around on the screen, in which case you may not want the brush to be arbitrarily scaled. Opacity controls how opaque (or transparent) a brush is when you draw with it. When stamping a brush down, the effect will build up over time, making it more opaque. Step controls the spacing between brush 'stamps' Selecting a mode will determine how the brush is applied when you draw. See the section on paint modes for examples. Speed scale causes the speed of the mouse or pointing device to effect the scale of the brush. This can be a good way to allow some pressure-like effects without a pressure enabled device, but it can also be confusing and difficult to control, so use as you see fit. Some presets in the Media Browser have this option enabled, and if you find it difficult, you can turn this option off and re-save the effects, or use other presets. Random Position (Rand pos) causes the brush to be stamped down in random positions, relative to the brush stroke. Random Size (Rand size) causes the brush to randomly scale, relative to the current brush size. Random angle causes the brush to be rotated randomly, relative to the current brush angle and tilt (from a digitizing device, if any) Rand Hue causes the brush to be rendered with the hue (color component) of the brush altered randomly. Rand Saturation causes the brush to be rendered with the saturation (amount of color intensity) of the brush altered randomly. Rand Value causes the brush to be rendered with the value (brightness or luminance) of the brush altered randomly. Bleed causes the brush to pick up a small amount of the underlying color as it is being painted, and blend it with the painting color. Very high values give the best results for this setting. Dryout causes the brush to loose opacity over time, simulating the effect of a brush running dry or out of pigment over time. Rel step (Relative step) causes the step value to be relative to the size of the brush stamp instead of absolute pixels. With Rel step enabled, a step value of 100 means that the brush will be rendered when the pointing device moves the equivalent of the size of the current brush image. |
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Drawing modes are accessed from the context strip, or from the brush settings panel. |
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Default mode uses a straight copy of the paint color, effectively replacing one color with the other. It has the effect of looking like an opaque paint like gouache. Paper texture, opacity, and other brush settings also have an effect on the final color. |
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Additive mode Adds the red, green, and blue values of the paint color to the color in the image. For example, if you paint with blue onto a red image, you would get a bright purple color. |
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Subtractive mode subtracts the paint color from the color on your image. Here, red is the color being subtracted. It appears as cyan over the white area because it is white - red. The yellow area shows up as green because it is yellow - red. |
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Multiply mode multiplies the paint and image colors. The result is never brighter than the original values. This mode is similar to painting with translucent ink, and can be used for watercolor effects. It is also highly useful for combining images or textures together. |
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Divide is the complement of multiply. Use it as you see fit. |
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Screen is similar to additive, but it keeps an image from ‘blowing out’ or becoming overly bright. It’s often useful for effects like stars and fire. |
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Around gray combines two colors around their middle brightness level. It is useful in cases where your background is grey, and you want to make it either lighter or darker, depending on the color in the brush. |
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Rub-through mode lets you paint, or rub, one image onto another. The source of the image is the swap image. To copy an image into the swap image, press 'J' (capital j) on the keyboard. You can turn on layer mixing from the layers panel to see both layers at the same time, then paint one onto the other. In the example, a photograph has been rubbed into a gray image with an airbrush tool. |
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Panto mode (Pantograph) lets you copy part of an image from one area of your image to another. Shift click to set the source area. This effect is used quite often in image touch-ups to remove blemishes and errors from an image. In the example, the tree has been cloned. |
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Smear, as it implies lets you smear an image. Changing the opacity, steps, and the brush shape itself has a tremendous impact on the actual effect achieved. |
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Paint-smear mode is a combination of default mode and smear mode. The initial stamp of paint is done in default mode, and it is then switched to smear mode. The result is like painting with oil paints. |
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Pattern uses the current custom brush as a pattern. Generally, you select an area of the image as a custom brush and then switch to one of the internal brushes to paint. Currently, painting with a custom brush in pattern mode will use the same brush as the pattern. |
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Offset pattern randomly changes the position of your patter by a small amount every time you make a brush stroke. This is useful for giving an image an impressionist style, or for creating textures that do not repeat at regular intervals. |
Panels on the sidebar are hidden or revealed (telescoped) by clicking on their caption (or tab) When expanded, the “+” on the caption area will turn into a “-” indicating that this panel can be minimized. |
If the sidebar uses up to much of your screen space, or you just want more space for painting, the sidebar can be collapsed out of the way at any time by clicking the thumb-tab on the side of the side-bar
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The Previews tab on the sidebar This first panel on the sidebar shows the Current brush preview, the current paper preview, and the current image preview. |
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The Compact tab on the sidebar
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The compact tab on the sidebar gives you a very small color mixer, for such cases when screen space is limited, or you need more space for other tabs on the sidebar to be open. The arrow on the right side allows you to alter the saturation of the compact color picker. See the section on color for more information. |
The Color Picker on the sidebar
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The color picker tab on the sidebar gives you 7 different tools for selecting colors from various color models. The option dropdown control gives you a lot of other tools and options for controlling color. See the section on color for more information. |
The Color Swatch on the sidebar
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It is often helpful, if not critical, for a computer artist to work from a limited number of colors. The color swatch (also known as wells) on the sidebar is a place where you can keep often used colors or color-schemes. Color swatches can be built by the user and stored for later use. The arrows at the bottom lets you cycle through previously saved color wells. See the section on color to learn how to build custom color wells, and for more information. |
The Layers panel on the sidebar
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Layer mixing allows you to create an image from separate layers. The layers can be combined in many different ways. See the section on layer mixing for more information. |
The Info panel on the sidebar
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The info panel on the sidebar gives you a lot of information about your current painting session, such as your current paint and brush modes. Perhaps most importantly, you can view your current pixel coordinates, and the color of the pixel under your pointer. This can be viewed in RGB color, or in hexadecimal (web friendly) format. You can also tell from here if GPU support is enabled. The GPU is a hardware processor in your computer that can be used to accelerate a number of functions inside of Howler.
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Grid settings on the sidebar
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The grid settings panel on the sidebar gives you control over your rulers and grid settings. Most of these settings are remembered when you leave the program. For more information, see the section on Display Settings. |