|This is a
collection of resources centered around programming
for Dogwaffle, in a way that includes 3D.
Because the various folders and projects have long
names with spaces and possibly other characters that
our server might not like, we have zipped the
folders into their respective zip archives, for easy
download and exploration. Use the links to the right
to find and grab the examples.
Some of the articles are slightly incomplete. We
apologize. If you can't figure out where, for
examples, the links should point, please contact us.
Ready to learn and
code for 3D? Start here:
Article_01 - Camera_and_Coordinates
This is the
first of several articles covering the 3D plugin
interface in PD Howler. In this article we
will render some particles in a simple 3d
Article_02 - Particles_and_triangles.txt
second article we will use the transformation
matrix to move those points around in 3d .....
Article_03 - 3D_painting.txt
have a little bit of support for those wishing
to control Howler's paint brush
programatically. An example might be a
3D painter. The painter may accept
coordinates in U and V from a 3D object, then
send them to Howler to paint on a 2D UV map.
NOTICE: if you are a
programmer/developer of 3D or 2D application
software, even just of small utilities such as 3D
file converters, 3D painter tools, 3D assembly
management utilities, 2D paint program, etc... and
you are curious or even remotely interested in
trying to make a
PD Pro, congrats, you have our attention! Please let us know
and let us help you.
to more SDK
or just individual