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making
clips and bits for music videos with PD Pro & Project Dogwaffle:
Playing with animated Textures and stock video footage from Marlin Studios |
To probe further:
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Flash-MX stream
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<< See what's possible! You may be familiar with or even have used the beautiful texture collections available at Marlin Studios: www.marlinstudios.com They also have looping or animated videos, typically used by architects for walk-throughs: People in Motion, Trees, etc... There are two samples for free viewing in the People-in-Motion collection,. One of them is named MarkSmall and has a subfolder with a sequence of 300 Jpeg images of a walking man. There is another subfolder with 300 jpeg images containing the Alpha channel, one for each color image. You can easily load just a subset of the frames. For example, the first 40 frames or so appear to be a full walk sequence. Load those through the Animation menu: menu: Animation > Load Sequence... If your images don't appear in the dialog window, be sure to specify the type of files you're looking for. The default is the Targa format (*.tga files). If you are looking for Jpeg images, be sure to specify it in the search 'Pattern' field: The image sequence is loaded one image file at a time. Once loaded, you'll have an animation of the size of the images and the number of frames based on the number of files you selected to load. While playing the animation you
may notice a slight hickup near the end - there are a few too many
frames, and the legs jump back 2-3 frames. Delete the last frame and it
improves.
Delete another one or two and it will be perfect - a total of 38 frames (numbered 0 through 37) are all that's needed for one looping walk sequence. Now you can start applying all sorts of filters to that loop. Edge detection, Mystic vision, light diffusion, noise, jitter.... You may need to quickly get access to the unfiltered original. To do so, we recommend that you use menu: Animation > Save... to save the current clip as a .dwa (Dogwaffle Animation) file. This is uncompressed but saves and reloads the fastest and with the fewest clicks (no codec selection needed). |
Sample walking man: Mark (Small) alpha channel: Original is 300 frames and includes several walk steps, exactly 10 seconds when played at 30 fps here's a subset of the sample: reduced to just one looping walk sequence of 38 frames: shortwalk.avi (147 kb) |
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Looking
Forward |
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Having loaded the animation into
PD Pro, w can do a number of things with it. - Example 1 Transfer the animation into the brush. Use the animated brush timeline editor to apply filters across the frames of the brush, such as edge detection. Then use the Brush Keyframer to place and animate the new brush image sequence across the frames of a new background animation, starting with black. Keyframe the size to small and reduce the opacity. Repeat this with a larger size and higher opacity to place the walking person in a nearby position that appears closer because of the size. Repeat again for a 3rd person. Then once more close to the right edge. A different approach is then used for another person, i.e. we also make the brush move from right to left, and fade. Here's the result. (Flash MX)
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Another example: direct links: AVI/Cinepak - Quicktime - Flash |
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and another: this one has also a wave deformer, just about when the moving outline person matches the red/orange burning man. direct links: AVI/Cinepak - Quicktime - Flash |
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In addition to the wave deformer, there's some rain and lightning too. directly: Flash - Quicktime - mp4 - Avi |
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Do More... |
using Poser to make funky walk sequences |
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