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![]() What's new
in PD Pro?
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There are
many new features in PD Pro (Project Dogwaffle 3). This page
illustrates the use of some of them. This is not a complete list, but it should give an idea of what's new and why it's a new major release. There are a number of new filters, speed improvements (e.g. with fractal particle brushes (optipustics), and much more. A number of significant enhancements are related to creating and working on animations: |
Animated Fisheye Filter fx |
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The filmstrip: New filmstrip mode on the animation control panel. - Context menu pops up with additional options (right-click on filmstrip). - Set in/out points for copying blocks of frames. |
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- Time stretch (with
blending!) - twice / half the number of frames... |
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- reverse frame sequence (!) You can reverse the frame sequence of your animation. For example, if you have an animation clip showing a glass falling down and shattering into pieces, but you really want to show it 'backwards', use this new feature to reverse the frame sequence. This can be a great tool as a companion for animations made with 3D tools, perhaps based on physics calculations. After the rendering, reversing the movie is a snap. example (all rendered and
animated in PD Pro):
before reversal: snowfall
effect, camera looking down
after reversal: underwater bubbles, now looking up >> view snowfall >> view underwater |
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- de-interlace (extract
fields to frames) - re-interlace right on the filmstrip. - cut/copy/paste/insert/replace - copy block/cut block/insert block for animation. |
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the new gradient tool![]() |
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New filters: - New photographic filters. These are the kinds of filters you'd put on the front of a camera's lens. Here are some examples:
Here are some more examples of things you can do: - New Auto adjust filter. Lets you interactively adjust contrast and white balance. - Reverse fields. - Transform. |
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The timeline. The timeline allows filters to be applied over the frames of an animation, even with changing parameters. - New photographic filters and reverse fields have been added to the set of filters available in the timeline. - Transform now works in world coordinates. - Speed improvements. - Bug fixes. |
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New menu layout: - Everything at your finger tips. Just browse around. - Buffer sizer is integrated. It supports layers and animation as well.
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Seamless Textures - Real-time feedback on the seamless panel. You see the resulting seamless texture tiled immediately. |
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Scan frames PD Pro can scan multiple images into an animation. This is great for traditional artists who have drawn their initial concept sketches on paper and need to scan them in all together into an animation. The frames are scanned and resized to the size of the current buffer. A rotation can be added, such as 90 degrees clockwise or counter-clockwise. |
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Spline interpolation between mouse
positions. In previous releases, Dogwaffle would do straight line interpolation between the points recorded from your mouse or tablet. When doing straight or almost linear strokes that was fine but if you're drawing curved outlines with a fast hand you'd sometimes see line segments between the ported positions. A workaround was introduced with the free 2.1 patch by way of a separate drawing plugin called Penny. The rendering engine of Penny uses Spline interpolation in addition to anti-aliasing and tablet pressure use, so your lines would always be as smooth as possible no matter how fast your hand. Spline interpolation has now been added in the general rendering engine of PD Pro. It is an option in the Prefs menu (in the Display tab) which you can enable or disable at will. |
![]() In this example, the doodle drawn on the
top part had spline mode enabled. The doodle below had it disabled, and
you can see some line segmentation.
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New
starfield filter. First it draws a subtle nebulous cloud on black background, using the plasma noise effect filter. Then it adds stars of various colors, distribution and sizes. It's a quick way to create a great starting point for space scenes, perhaps as a background for a composition with 3D spaceships or planets. |
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New Lightning effect in linear tool. |
The lightning tool, with varying
softness increasing from left to right.
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Bug fixed to the animation system. Clicking on the stop
button when an animation wasn't playing might have corrupted a frame. Lots of features re-implemented. Check out the display Store buffer has new combines modes and alpha support and
faster
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