We also have updated the release build, it is now
build 0009
Announcing Support for GPU mode
WatercolorFX now can also run on GPU. You will find a
new toggle button to switch between CPU mode and GPU mode.
CPU mode is the default. If you have a great number of CPU
cores and fast RAM (such as DDR5 at 6400 MHz), you might
find this to be the fastest.
GPU mode can be enabled with the new toggle button. On
some systems, GPU mode will be faster. It varies by the
details of the configuration. If you have slow RAM and a
high-end GPU, it might be faster with GPU mode.
The speed is mostly affected by transferring a lot of data to
and from the CPU to GPU, so the speed of that data transfer will
make all the difference. If you have a fast GPU but it's sitting
on a slow bus, CPU might still be faster.
Update
Oct.25, 2024:
WatercolorFX
(standalone edition) is now also available here:
Yes, you heard this right: with liquids! We're trying to add a
level of liquid behavior to the paint.
Indeed, the main goal for this development is to simulate liquid
paint, with gravity from mother Earth pulling it downward on
your digital canvas.
You paint and it keeps 'dripping' down, and you get to adjust
the strength of that gravitational force. But it can also expand
in other directions, and you get to control that too. blending
with other colors on the paper. It also shows paper texture. All
in all, it's another step closer to simulating watercolor.
You can start from a blank image or pre-load another image, from
Howler or from the Clipboard. And send it back to Howler or the
clipboard too. We're also thinking about making it a standalone
app, not needing Howler, so you can use it by itself as a fun
companion to other paint and illustration tools.
Here is a brief vedieo showing installation and first steps with
it:
Here's a brief reminder and summary of
other recently released new features:
LiquidFX
mesh tool.
Pinch, punch, and push your pixels around like liquid.
Advanced Feature Removal tool.
Uses a technique similar to Poisson blending to remove
features and replace the underlying texture with a new one.
Advanced Chromakey tool. Allows multiple samples instead of just one color to fine
tune your key. Green spill suppression option. Great tool to
isolate objects from the background in many cases that would
have been more difficult in the past, especially if you have
uneven lighting on your green backdrop,
Halftone gradient. Create a gradient between 2 colors using a halftone
pattern to blend between them. Can also be (ab)used for
strannge new elevation maps in weird 3D landscapes.
Canny Edge Detection(!) New type of edge
detection, creates great outline illustrations in many
cases. If you're creating line art for example to make
coloring books, this should be awesome.
New text tools: Still evolving, details tbd, might include edge outline
size, drop-shadow, gradient, Auto-correct. We might also get
some other text tools such as text on curve, Bezier, 3D warp,
or some other kind of warp, or maybe some animated text of
some kind. This one is continuing to undergo new features.
It's almost a tool by itself now. You can save to vector
format and use in other tools even inside Howler, look for
Callouts, or use it in other apps? Stay tuned for more on
this.
You'll notice that we can load shapes from EMF format (Enhanced
Metafile). There are numerous vector graphics tools and
illustration programs that can save to .emf format. Use those to
create additional shapes to work with in Howler, including
perfect circles!
Stay tuned for more fun explorations with the new Watercolor FX.
And thank you for waffling and howling! If you like this new
feature please help spread the word in your social media.
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