|into 3D: draw
a shape, and see it
automatically turn it into 3D
tool for rapid 3D model creation and prototyping from images
3D sketching, colormap, bumpmap and displacement map painting and
digital & sculpting:
the fun & intuitive way to
...it's not modeling, it's better:
Great for Fantasy Art, Concept Art & 3D Design, making 3D props, ...
Poser 6 (boxed!) at
|Expanding the single
frame into an Animation
Once you have created your desired single-frame image and the desired
selection mask in Alpha, make it into an image sequence: select the
|PD Pro will ask you
how many frames you want. You also will want to make sure that the
newly created frames are initialized by way of copy from current frame.
an Animation into Custom Brush
|The Custom Brush
selector can be now used with the ALT key to pickup a rectangular
selection, from the current frame of the animation to the last. If the
current frame is the first frame (which it is by default right after
creating the animation), then this will transfer all frames to the
You can use the keyboard shortcut:
b for brush
or left-click the
custom brush selector from the tools panel. It is located in the
lower-left of the tools collection next to the color picker.
|The brush selector lets you pick up the desired image
through a rectangular rubberband box area. If PD detects that there's
an alpha channel present with a selection, such as the circular region
we expanded a few pixels into the black region, then it will use Alpha
for keying transparency into the brush frames. Otherwise, it keys
transparency based on the secondary color.
IMPORTANT: Before you release the mouse button at the end of your
rectangular rubberband box selection, press and hold the ALT key. This
will signal to DOgwaffle that you wish not only to pick up the selected
image from the current frame, but also from all subsequent frames
through the last.
As soon as you've picked up the brush, you can clear alpha (Control-D)
and start painting with the newly created custom brush:
Naturally, all frames that were picked up into the custom brush are so
far identical, so we can't see its benefit yet as an animated brush.
We'll soon see about changing that.
However, before anything else, you should store this newly created
menu: Brush >
Store & manage...
This will keep that custom brush
safe from accidentally creating a new one and loosing this one. There
is only room for one active custom brush, but yu can store and manage
as many as you want (as long as you have memory on your PC).
You can use the double-quote (") keyboard shortcut to quickly store the
current custom brush.
To verify that you properly icked up all desired frames and noyt just a
single frame, view the frames of the stored brush as a filmstrip:
If there was only one frame in the custom brush, you'd only see one
image in the filmstrip. Here's an example showing the first 4 of an
animated frame sequence. You can scrub through all frames with the
slider at the bottom of the filmstrip view. Yu can also resize the
window to see the frames larger or smaller and see more of them at the
parallels desktop for Mac
redefining the meaning
window-shopping on a Mac