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PD Pro tutorials:
Post Work with PD Pro 4.1:
Allocating frames for a new Animation

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We're now going to create a new animation. This step just allocates the frames needed to eventually hold the animation, i.e. a changing image sequence. We will then need to render such animation into the new frames. It will eventually serve as an animated displacement map. In other words: this is the animation which will be used as the animated swap buffer in order to work through some filters to displace another animation or video.

Start by creating a new image, of perhaps a different size than the prior. The animated swap buffer's clip doesn't have to match the dimensions of the soon-to-be-displaced video.


Select menu: File > New...

Select the desired dimensions, such as 256x256 squared, or whatever you want and your PC can handle.





Then use the menu:

Animation > Create...








You'll be asked to select the number of frames you want for this new animation. The defautl is 30, but in our examples we have hundreds of frames in the video animation, so we'll probably need hundreds also for this new animation that be used to displace the former.

You can also indicate whether to choose a set of blank images or whether to make the duplicates of the current frame. This doesn't really matter for now, since we're going to render a new animation into the newly created frames. All we care about at this time is to have enough frames for our upcoming animation.

If the video which we will be displacing has 460 frames, then this new animation should have the same number, if we want to use it as animated displacement map for the prior mentioned video.







 











 
intro part 1 part 2 part 3
part 4
part 5
part 6
part 7
part 8