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PD Pro tutorials:
Discovering Video tools: Spritesheets

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   Getting Started - DoggyFX - Time StretchingReducing Flicker - DoggyFX:Transitions
 
DoggyFX:Spritesheets - DoggyFX:Flicker - Alpha masking & TV Snow/White Noise - more DoggyFX



A spritesheet is an image file containing multiple smaller images in a rectangular layout. Spritesheets are commonly used in games and other environments where an animation of multiple small images is stored in a standard format like Targa or Jpeg image.

 [more uses: Sprite sheet to Animation, and Animation to Sprite Sheet]



DoggyFX contains a utility that can take all frames of your animation and turn it into a single image containing all frames.

You can then save that to a common format like Bmp.


In our example, we had 120 frames in the animation. A square layout of 11 by 11 cells could hold 121 sprites.

When clicking 'Apply', be aware that this will get rid of the current animation and turn it into a single, large image.


Here's the resulting spritesheet with the Carrara4 animation containing 120 frames. The last cell (lower right) is left black. With each frame at a height of 200 pixels, the resulting spritesheet is 11x200 or 2200 pixels high. The image is 3520 x 2200  Pixels

After the spritesheet has been created, the frame count of the animation is set to zero since there's no more animation.


< Click to view the full screen image

Here's the resulting spritesheet.




< Click to view the full screen image






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  - Getting Started - DoggyFX - Time StretchingReducing Flicker - DoggyFX:Transitions -
- DoggyFX:Spritesheets - DoggyFX:Flicker - Alpha masking & TV Snow/White Noise - more DoggyFX