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A spritesheet is an image file containing multiple smaller images in a
rectangular layout. Spritesheets are commonly used in games and other
environments where an animation of multiple small images is stored in a
standard format like Targa or Jpeg image.
[more uses: Sprite sheet
to Animation, and Animation
to Sprite Sheet]

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DoggyFX contains a utility
that can take all frames of your animation and turn it into a single
image containing all frames.
You can then save that to a common format like Bmp.
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In our example, we had 120
frames in the animation. A square layout of 11 by 11 cells could hold
121 sprites.
When clicking 'Apply', be aware that this will get rid of the current
animation and turn it into a single, large image.
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Here's the resulting
spritesheet with the Carrara4 animation containing 120 frames. The last
cell (lower right) is left black. With each frame at a height of 200
pixels, the resulting spritesheet is 11x200 or 2200 pixels high. The
image is 3520 x 2200 Pixels
After the spritesheet has been created, the frame count of the
animation is set to zero since there's no more animation.
< Click to view
the full screen image
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Here's the resulting
spritesheet.
< Click to view
the full screen image
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