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3D with Shade 8 Standard:

first rendering

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larger view

Here's what we want to accomplish in this first tutorial: placing a car from the model collection into the scene and spinning it around. Let's get started.

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Ok let's dive right in and see what happens. Select Render from the Rendering menu, or use Ctrl+R as shortcut.

The Image Window opens and shows the rendering progress and result.

However, chances are that it won't show a lot more than a black background. What did we miss?  The thing is that Shade is an intelligent renderer and only renders the currently selected items. It's easy though to select the part(s) or the whole scene.


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The Browser, aka the Scene manager

Select the object Browser from the View menu. There's also a keyboard shortcut, Ctrl+9.

In the Browser window, you'll find the Root Part at the top, essentially representing the entire scene. You can easily select any other part in the scene, such as a disk in this case. (the car I added to the scene includes a disk it's standing on, like a turn table).

After selecting the disk, let's try rendering again. This time the disk shows, in plain grey. Still, we need the car.

Well, easy enough. Select the car if you want to render it, by itself...

Hit Ctrl-R again....

Getting closer. The camera view it's perfect yet, but at least we know how this works now. It will render whatever is currently selected.

Rendering the Entire Scene

Obviously now we simply need to select the top level entry point for the whole scene to be selected and subsequently rendered.

and here it is, part of the car in camera's view, along with the disk on the ground, and shadow from the car to the ground.

Keyboard shortcut:  You can also render the entire scene even when everything is not selected. Use Ctrl+Shift+R

Enabling all Lights

If your rendering is a little bit dark, perhaps you'll want to enable other lights which are in the scene by default.

From the Rendering menu, select "All Lights"

Then render again.

Ok, we could now work with the default camera. But I like to recommend that we use our own camera.

Next step:  Adding your own Camera