The above image was
rendrered in Puppy Ray, currently under development
for Dogwaffle 9
of what's cool,
including force fields
Hello, here is another issue of our Dogwaffler
of the Moment newsletter.
As usual, you can learn and see more at
- Thanksgiving Promo
- A word from the developer
- A first peek: What's coming in v9.1?
- New video: Cloudy with a chance of Puppies
Important Reminder: The
developer of Project Dogwaffle also shows new
pictures in his blog: http://danritchiehowler.blogspot.com/
Thanksgiving Special -
50%, 60%, even 70% off!
The year is almost over,
and Thanksgiving is less than two weeks away.
It's time to give thanks to our supporters,
our Dogwaffle users, our loyal and long time
artists who have kept us going for over 10
If you have a recent version of Dogwaffle,
such as version 8 or 7, whether it is the
Howler edition (with support for animations)
or the Artist edition, you know that you can
use a special discount coupon to order at 56%
off (upgrading from v7) or even 66% off
(upgrading from v8). Simply email us at
firstname.lastname@example.org to request your discount
coupon if you lost it. But, read on, there's
an even better discount waiting for you.
Users of earlier versions (v6, v5 etc... also
have a discount coupon available. It can be
46% or 36% discount depending on the version
Today, we're announcing a special promotion
for anyone who has such an old version, or
doesn't have any prior version at all: 50%
off! This promotion is good through
Thanksgiving and the following Black Friday
and weekend. It ends Sunday December 1st.
If you have version 6 or earlier:
Your discount coupon for
50% off: TG13FIFTY
You can use it towards the
purchase of v9, Howler edition, or Artist
You will get a full
installer when ordering.
Place your order here: http://www.thebest3d.com/dogwaffle/sales
If you have v7 or v8 already:
Simply contact us here: http://www.thebest3d.com/dogwaffle/about
If you have version 7,
we'll send you a discount coupon for 60% off!
If you have version 8,
we'll send you a discount coupon for 70% off!
Alternatively, contact the developer Dan
Ritchie directly. He will also treat you to a
As always, if you are a student, you can
contact us to request a 70% discount.
A Word from the
Developer, Dan Ritchie
It's time again for another update from the
Howler 9 front.
With the release of Howler 9 in September, we
introduced Puppy Ray, adding ray-tracing with
global illumination to complement our prior 3D
rendering capabilities found in 3D Designer.
Puppy Ray adds much more realistic 3D imaging
and animating to Howler, with soft shadows,
infinitely repeating landscapes, and lighting
that simulates real-world illumination. What's
more, it is fully animatable, so you can fly
through your imaginary landscapes.
In an upcoming update, we're calling it Howler
9.1, we are picking up where we left off, and
adding a new GPU (Graphics Processing Unit)
accelerated version of Puppy Ray. The GPU on
your video card or integrated with your CPU
(Central Processing Unit), happens to have an
amazingly fast computing capability, but until
recently, these co-processors have been too
difficult to program for complex algorithms
like ray-tracing. Over the last few years
however, using a GPU as a processing device
has been increasingly possible. The GPU simply
outpacing the conventional CPU in your
computer by orders of magnitude for many types
of workloads. (Note: you will not see GPU
support on Windows XP. In other words: it may
well be time to upgrade to Windows 7 or 8 if
you have an old PC. Also, Microsoft is soon
discontinuing the support of Windows XP).
In previous versions of Howler, we used the
GPU to accelerate 3D lighting, blur effects,
and even Mandelbrot calculations for
improvements averaging 300 to 400 percent.
Lately, we've been seeing results as high as
900 percent and up on certain equipment. Now
we have moved our Puppy Ray ray-tracer
entirely onto the GPU. The result has been
nothing short of breathtaking. We've seen
entire scenes calculated fast enough to
interact with it nearly in real-time, and
that's just on a laptops integrated GPU.
Imagine what this thing is going to do on
high-end gamer desktop graphics cards.
That's not to say we are aiming for a
real-time ray-tracer at this point. Puppy Ray
GPU should support a much larger preview
image, and rendering that takes place in
seconds instead of minutes. After we've
completed development on 9.1, we can evaluate
where we want to go from there. There's such a
wide range of hardware out there, we'll need
time to optimize for the lowest common
Also coming to Howler 9.1 are some much needed
interface improvements. We've got a new
light-on-dark render style, in addition to an
improved fill settings panel. The fill
settings panel has remained largely unchanged
since version 1 and was ready for some
re-thinking. The new version features a
real-time preview of your fill settings in a
thumbnail image, as well as larger, more
The gradient dropdown list now opens much
faster. It's those little details that make a
positive difference sometimes, significantly
improving your workflow. Icons have also
undergone a gentle re-design, to be easier to
look at and work with more color schemes.
Color presets have been re-thought, and
there's also a more uniform usage of colors in
the user interface.
So, as you see, Howler 9.1 continues where we
left off with version 9. We hope that the new
features and options help make Howler better
and faster than ever, and more enjoyable yet.
Happy Howling, and Happy Thanksgiving!
What's coming in v9.1?
Here is a short list of what's coming soon
with 9.1, as it stands (subject to further
new options on alpha
strip with Alpha tools
options in Plasma
raytracing in Puppy Ray (when
and more unified color schemes.
light on dark GUI style.
improvements. Certain brush
types are accelerated, and GPU
rendering may be improved upwards
of 10%, and other improvements.
the Wave Transform filter
manifested a bug in the blue
fill settings panel with preview
of fill settings.
- The gradient
list opens faster.
- A number of
gradient files were originally
created in the .net framework
version of the gradient editor,
which is slightly
incompatible. They have been
- added a
"-NoGPU" command line argument to
bypass initialization of the GPU
on startup. If a command
line parameter doesn't start with
a "-" then it is interpreted as a
filename to load. At this
point, you can specify a set of
command line parameters separated
by spaces, or you can specify a
filename to load, but not both at
the same time.
options now supports combine modes
like difference and complement, in
addition to add, subtract, screen,
etc, and 2 tone mode where you can
select specific colors for the
- It is now
possible to turn crosshairs on and
off for the various tools that use
modes for alpha selections are now
available on the context strip.
- The lens
flare panel now opens much faster.
new options on context
strip with Shape tools
And other images will be added here over time:
More Videos: Cloudy,
with a Chance of Puppies
Here is yet another video, starting with a
timelapse of playing with Puppy Ray, and then
flying over the terrain that was created in
that manner. Many more to come.
PD Pro 9?
Coming in 9.1:
3D Stickers' are images included with PD Pro 9
- new image stamps as animated custom brushes
by Dan Ritchie
author of Project Dogwaffle
you like the music on our video
Soothing, relaxing music,
perfect for meditation and finding peace with mother
nature while exploring the inner artist, by eMaya's
More free samples here
and more available on
iTunes and CD Baby!
of the Moment: