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Project Dogwaffle & PD Pro
Digital Painter...
Painting with
Particle Brushes
and Forcefields
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Project Dogwaffle 3.5
introduces a new feature as part of the particle brushes
(Optipustics): Force Fields
Here's how it works:
- You load an image. Perhasp not the one over which you'll
eventually paint the particles, but another image of the same size.
Perhaps you had it temporarily parked (stored).
- You enable the Particle systems in the Optipustics panel.
You select a preset or play with the parameters for the desired effect.
- You then click the "FF" icon to launch the force
field. Dogwaffle starts by analyzing the current image.
A force field is generated internally that will
allow control of the particles when you paint.
- You adjust some parameters in the force field panel. Then
you start painting. Instead of particles which are free-flying or
subject only yo gravity and mouse speed/direction, you'll now see that
the particles can be contained or deflected based on the force field
that was generated from the image.
- At this time you can switch back to another image if in
fact the current image was only needed for the creation of the force
field.
- As you experiment and paint you can create an incredible
amount of variations and new imagery or animations. Combine the force
field with the new styles like shrinking size, and color tint or fog.
Play with color gradients too, use 'big' particles as loaded in the
current brush, and use the Stroke player to play such particles along
the traps of the force field.
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Samples
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Here are some examples of
things created easily (or accidentally :-) with the use of particles
under the influence of force fields. In some cases there were
also some filters involved for such things as embossing, mystic vision
blur, and light diffusion.
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Started from a Europa filter
Also had Tinting on particles
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Started from a Plasma noise
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Started from a
Filter>Render>Europa
also:
- Mystic vision (blur)
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