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Sample some free previews right here:
Content
of the Carrara Studio 3
Tutorial from VTC:
(over 10 hours of video & audio in
all!)
Carrara Studio 3
Introducing Carrara
Welcome
to Carrara
What's
New in Carrara 3?
Navigating
in 3D Space
Introducing
the Interface
Introducing
the Rooms
Exploring
the Workflow
Creating
Images
Creating
Animations
Planning
Your Project
Exploring
The New Scene Wizard
Navigating the Workspace
Exploring
the Interface
Customizing
the Workspace
Using
Primitive Objects
Creating
Text Objects
Importing
3D Models
Using
the Properties Tray
Using
the Sequencer Tray
Using
the Browser Tray
Managing Scene Elements
Using
Carrara's Color Pickers pt. 1
Using
Carrara's Color Pickers pt. 2
Setting
Up a Scene pt. 1
Setting
Up a Scene pt. 2
Moving
Scene Elements
Scaling
Scene Elements
Rotating
Scene Elements
Aligning
Scene Objects
Distributing
and Spacing Objects
Changing
Your Viewpoint
Working
with Multiple Views
Changing
Preview Quality
Modifying
the Working Box
Using the Cameras
Using the Director's Camera
Using the Conical Camera
Saving Camera Positions
Using the Isometric Camera
Using the Spherical Camera
Using Multiple Cameras
Lighting Your Scene
Setting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Spot Light
Using the Distant Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Using Global Illumination
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Modeling with Modifiers
Using Modifiers
Distorting Objects
Using Complex Deformers pt. 1
Using Complex Deformers pt. 2
Using Basic Deformers
Modeling with Multiple Modifiers
Using the Spline Modeler
Introducing the Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Wineglass
Working with Multiple Shapes
Beveling a Shape
Spline Modeler Tips and Tricks
Using the Vertex Modeler
Introducing the Vertex Modeler
Creating Vertex Objects
Using the Polyline tool
Extruding/ Sweeping/ Lathing Vertex Objects
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks
Using the Meta-Ball
Modeler
Introducing the Meta-Ball
Modeler
Working with Meta-Ball Primitives
Creating a Meta-Ball Model
Meta-Ball Model Tips and Tricks
Four Element Shaders
Creating Terrains
Creating Terrain Objects
Introducing the Terrain Modeler
Generating a Terrain
Modifying a Terrain
Creating Trees
Creating Bodies of Water
Modeling with Grayscale Maps
Generating a Sky
Advanced Modeling
Techniques
Creating Intricate Shapes (AI
Files)
Modeling with Multiple Shapes
Modeling with Boolean Operations
Converting a Model
Spinning Wheel Spokes
Texturing Your Models
Introducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Object Shaders
Creating Custom Shaders
Introducing the Texture Room
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Natural Functions
Using the Pattern Functions
Using the Smart Pack pt. 1
Using the Smart Pack pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Using Shader Layers
Adding Shader Layers
Adding Surface Relief
Applying Labels to Objects
Advanced Shading
Techniques
Understanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass
Adding Special Effects
Creating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles pt. 1
Generating Particles pt. 2
Animating a Scene
Understanding Animation
Animating with Keyframes
Using Tweeners pt. 1
Using Tweeners pt. 2
Animating with Motion Paths
Animating with Physics pt. 1
Animating with Physics pt. 2
Animating with Modifiers
Using Object Behaviors
Animating with the Storyboard Room
Character Animation
Using Motion Constraints
Creating an IK Chain
Animation with Bones
Rendering a Scene
Choosing a Render Engine
Choosing an Export File Format
Setting Up the Render
Optimizing a Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Setting Up and Rendering a QTVR Movie
Batch Rendering
Using Carrara with Other
Software
Exporting Models
Post Render Editing
Editing Animations Post Render
Carrara Plug-Ins
Conclusion
Carrara Internet Resources
Where to go from Here?
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