cool tools for cool artists 3D scultping for 2D minds...

Taking 3D further



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Also supports
3D Layers:

powerful animation software, Anime Studio Pro


Curvy 3D fast and easy 3D modeling, sculpting, painting, posing for 2D artists





postwork shop, filter effects, graphics art FX, styles editor



 Poser 7 and Poser 8 on sale

The perfect marriage:

Poser + Carrara
+ Project Dogwaffle



Taking it Further with other texture maps

 There are so many more things you can now do in Photoshop CS4, now that the 3D model is loaded. Look at the roperties which appear along the right side. There are light you can apply to the scenery.

You can also select amongst other types of texture maps: beyond Diffuse (colors) and Bump maps. There is a separate map for glossiness, and another for Opacity (the opposite of transparency - yes, you can paint holes into the model's surfaces!)




There's also a separate channel for Shininess mapping, and even self-illumination, as well as reflectivity, which can be useful when using the reindering style or mode named raytracing, to create mettalic or otherwise reflective surface effects. Wow, this is so powerful, so totally 3D!




Rendering Presets: the New You



And here's another Wowser: Presets for various rendering styles. From Raytraced to simple or shaded wireframes to combinations of sketched and just the vertices.



You'll also find choices for various quality levels of rendering and anti-aliasing.





Here are just a few direct effects obtainable with just a few more clicks, using the same elephant model that was created in Curvy 3D, and now takes on so many different appearances:

RayTraced, shown here without Diffuse (colormap) or Bump maps. Notice some of the cast shadows on the inside of the front legs under the neck.




Vertices mode, in which you get a sense of how dense the mesh is that you created through smoothing in Curvy 3D.



Normals mode, in which the color changes to indicate the orientation of the surfaces you're looking at. This will show effects like crakcs or surface anomalies, may also enhance bump mapping effects.




And here's an example where we first converted the layer to a Smart Filter format, i.e. it hides its 3D nature inside, and lets you work on the rendered image as a raster. Then you can treat it as any raster image and apply all sorts of filters.
 


And that's really where 3D layers are very useful for 2D artists: instead of drawing a slightly different anguar view of the model, you just build it once in 3D and then choose the desired angle. After which you can still apply filter effects and other combinations, tricks and techniques to, for example, give it a painterly appearance, as if it had been painted by hand.

Other Tools

That in fact is where other tools, such as PostworkShop, may also come in very handy. Or, Project Dogwaffle too.

Here are just a few filter applications from PD Pro, applied to various quadrants of a single image of the 'vertices' display mode in PS CS4.



Can you tell which filters were used? upper left: Textrix, upper right: light diffusion and Mystic Vision. Lower left: Spherize. Lower right: Wet Paint. (to name a few)


Beginner Tutorials
Getting Started
New 3D Layer
Painting on 3D Models
Taking it even Further

Probing Further
Layers Magazine
Steve Burns' Tutorials:
hot! 3d object painting
hot! 3d bump maps
hot! editing uv maps

 
Other 3D tools:

HOT!
Archipelis for iPhone
  3D sculpting
on the iPhone

 Archipelis for iPhone runs on iPad
and iPad too!






















from 2D to 3D in just seconds!
create realistic textured 3D models in seconds
Just trace an outline and see it automagically turn into fully textured 3D shapes for Second Life, Google Sketchup / Google Earth, Direct X & Games, Wavefront OBJ and other popular 3D file formats!

Archipelis
Designer
simply trace a shape from a backdrop image, and see it turn into 3D
rapid 3D model creation and prototyping from mere images - for 3D content creation, games, IM Avatars, SL models, 3D illustration in Photoshop(R) and more
New! now also for
Mac and iPhone!