After you're done
take your art
to the next level:
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Freezing the new pose
into a final new mesh
If you are absolutely certain that you don't need the original leg's
pose anymore and you wish to convert the bent leg into a new, final
pose, one that doesn't need the bones anymore, you can simply convert
this to a new mesh:
Press keyboard shortcut 'K' to kill the smart info (bones or other) and
force it to a mesh that is frozen into this new pose.
Then, you can grab the mesh out of the hierarchy and free it from the
bones. Release the mesh outside of the bones structure.
So here is the mesh, above the bones structure and disconnected from
them. The bones are still lined up over the mesh area but the two sets
are not connected anymore, even though you may still be in Posing mode.
Hit 'U' to toggle posing mode off again, and you'll see the bones snap
back to their original resting positions, but the leg is not forced
back, it won't follow the bones since we dragged the leg out of the
Now you can delete the bones altogether, and you'll just have the
Here we rotated the bent legand used some of the other tools to poke at
it, extracting some spikey needles from it, and roughed up the foot.
And that's it, a few more copy/paste opreations and turning various
copies, and you have a weird statue.
Of course, don't stop here, it's just getting started. Now you'll want
to transfer the image of the scene to Dogwaffle to paint a background
and foreground with it. Or, save the 3D model as Wavefront OBJ file and
import it into a Photoshop 3D Layer or a 3D Layer in ANimeStudio Pro.
The possibilities are endless.
step 7: final remarks
and going beyond the basics...
Other 3D tools:
on the iPad