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Project Dogwaffle - PD Pro 3.2 Post Work Tutorial #3

Advanced Timeline - Using Keyframes
(best viewed with 1024x768 or higher screen resolution - yup,it's the 21st century alrighty :-)

In this segment of the tutorials, you're going to see how easy it is to use the keyframes in the Timeline editor.

By using Keyframes, you can  change the parameter(s) of a filter over time. For example you can make the Gaussian blur effect go from fully present to totally gone. Or you can fade the brightness from 100% down to pitch black.

Not all filters have user controllable parameters, but when a filter does offer a parameter which can be set through a slider, then you can make that parameter change from one end of the timeline to the other by freezing their values at distinct points along the timeline, using what are called keyframes.
Setting Keyframes

Here you see the part of the Timeline editor which displays every frame along the timeline as a tickmark.  The animation flows from left to right, and you can scrub through it with the yellow vertical marker which indicates the current position.

In this example, the filter which is selected is the Snowfall filter.

We could for example wnat to use keyframes to change the size of the flakes over time, or the speed, perhaps to make a transition from snow to heavy wet snow and eventually to rain drops.

Slide the marker all the way to the left to be on the first frame

.When you have parameters set for the desired effect (as seen in the preview to the upper-left of the Timeline editor window), set a new keyframe by clicking the "Set key" icon.

This will record all parameter's values for that location along the timeline.
You can now choose a different position along the timeline. Just grab the yellow vertical scrub bar and place it more to the right. Then set another keyframe.

If no values of the parametersliders were changed you should see a steady set of horizontal curves. (light purple)

Along the top of the timeline you also will see a red marker indicating the position in the timeline where that latest keyfram,e was set.

Now move the position a bit more to the right, and change one of the sliders. For example, change the "Wind speed" value from -10 to 30 or thereabouts.

Then set the new keyframe.

You now see one of the curves change to the new (higher) value.

Repeat this for yet another keyframe, this one with a more negative value on the Wind speed slider. The curve will go down again for that keyframe.

You can repeat this a few times.

This makes sense for example if you want to show some sort of whipplash, whereas the wind is shifting quickly right to left and back again. Perhaps this is used during snowfall effects for showing the shockwave of an explosion, or a bullet train passing by.

Or, in an underwater scene like this one, it might just help show a bit of turbulence due to the swimming action, leg movement, etc... essentially an underwater 'wake'.

Here's the result of several more keyframes. Notice that we have gradually diminished the intensity of the whipplash. The first peak is higher than the next, which is followed by an even lower one. Eventually the disturbence settles and fades away.

You can also Delete an existing keyframe, in order to place it at another location in time.

The Turbulence parameter can also be useful in this instance to cause the 'bubbles' to wiggle crazily during the peak of the disturbence.

When you're done setting the few keyframes, Dogwaffle is ready to render the sequence of effects over the whole timeline by interpolation of the values found in the keyframes. Note that it will perform a Spline interpolation by default but you can change it also to a simple linear transition.

<<< Rendering in Progress, Click to enlarge

Other Effects, Masks and Filters

If you still have that blobby  alpha mask ready to go, Replace it to activate it and ensure that the timeline's filter will only affect certain areas of the image. For example, allow it to affect the left side more, so as to appear where the animal is swimming and causing most of the disturbance.

Another filter that can be useful is the Ghost filter, next to the Snowfall filter. Ghosting creates something similar to motion blur by accumulating a fading sequence of the prior frames.

When you're underwater, one thing that can also help are wave distortions to convey the watery look. Keep the Displacement and frequency low and it will softly and gently bob and wave portions of the image. This filter is in the Transform collection.

The Transform filter can add interesting camera movement to increase the drama of the action. For example to jolt the camera during an explosion when the shockwave reaches the 'viewer'

This constitutes perhaps just  tip of the iceberg. There are dozens of filters and special fx in PD Pro, and more being added regularly.  There are some particularly interesting brush features too, based on fractal particles and animated brushes. You can also use an image in the Swap buffer to displace or otherwise combine the images in the main buffer frame sequence. In a newer version of PD Pro you can even use such images as forcefields which affect and control the spread of particle brush emmissions.
See new plugins here:

This concludes this portion of the tutorials. You are now free to roam around and experiment in Timeline-space.

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> this was tutorial #3

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