2D to 3D in just seconds!
Just trace an
outline and see it automagically
fully textured 3D shapes for Second Life, Google Sketchup / Google
Earth, Direct X & Games, Wavefront OBJ and other popular 3D file
3D model creation and prototyping from mere images - for 3D content
creation, games, IM Avatars, SL models, 3D illustration in Photoshop(R)
now available on PC, Mac and iPhone too!
3D sketching, colormap, bumpmap and displacement map painting and
digital & sculpting:
the fun & intuitive way to
...it's not modeling, it's better:
Great for Fantasy Art, Concept Art & 3D Design, making 3D props, ...
Special discount coupons available for users of Project Dogwaffle! (ask
After copying the plugin there, run PD Pro and hit 'k' for
"killer-plugins", or use
menu:Window > Plugin panel (Plugins)
and select the 'Misc'
in the plugins panel:
That will let you create a new animation.
So here are the available features of this plugin. The main focus
should be the creation, so the selection of desired number of frames,
and the creation of that new animation with that selected count. (items
1 and 2)
If you are a frequent animator, and you think you'll use Dogwaffle a
lot for exactly this purpose, to create new animations, then you might
want to configure Dogwaffle in such a way that it automatically
launches with this new plugin open. See below (Automatic launch)
- Number of Frames -
The text box or the slider can be used to set the desired size of the
new animation you're about to create. Careful, large numbers in the
text box can cause a huge amount of memory to be allocated, with all
possible consequences including 'going virtual' or crashing.
- Create -
Click the 'Create!' button to create a new animation with the displayed
frame count. The old existing animation, if there is one, will be
destroyed, but not until you agree. A dialog popup will warn you of the
impending desctruction of the current animation. (at least in PD Pro 4)
- Play -
Once you have created an animation, you can play it. Of course, this
may look very boring, like nothing's happening. After all, all frames
are copies of the initial image, so unless you have done further
changes such as painting a few brush strokes, different ones in each
frame, you won't see anything moving yet.
- Stop - The
counterpart to starting or playing the animation is to stop it.
- Free Anim -
If you need to free up some memory, you can free the animation. This
might help. Of course, you will have lost the animation you had unless
you first saved it from the Animation menu.
- Scrub -
This will simply re-enable the display of the scrub bar. It's normally
visible already after creating an animation, so nothing gained. But if
you accidentally close the animation toolbar window, this will bring it
back. So does a trip to the 'Window' menu.
- Done - Well,
that's it, you can close it. .... or not, you might want to keep this
handy tool around. Your call.