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of Xeno-waffles and Dog-Dreams: Using XenoDream with Project Dogwaffle





Here's a few tutorials on how to play and have fun in Project Dogwaffle using output created in XenoDream.

  • Loading an image from file into the Custom brush


To Probe Further:
XenoDream.com


Loading an Image from File into the Custom Brush



So, let's assume we rendered a bunch of images from XenoDream, perhaps using its new Animation capabilities, or even if they are totally independent images from different scenes.

In this example, we have a set of images that were done with the Animation tools.

How can we load a bunch of these images from file directly into a custom brush (image-based brush)?






Here's how to do that:



From the Brush menu, select:

Brush > Open...


This will pop up a dialog window to find and open an image file.



A standard file selection / navigation tool opens, and you can view image files in various modes, including Thumbnails.





Notice the field  "Files of Type:" - the default format is "Default Targa", a popular format for animation. If your images are in any other format (Jeg, Tiff, Png,...) use the other option: Automatic, which is powered by ImageMagick and recognizes dozens of formats.

If you saved your renderings from XenoDream 2 in Targa format, then you can keep the default Targa format in PD Pro. This is the favorite format for Project Dogwaffle.

Select the desired image, and click 'Open' - After opening the image in this way, it becomes the image used by the current Custom brush, and the custom brush is the currently active brush. (reminder: PD Pro supports several types of brushes, including internal (built-in) brushes based on some small images from a brushset, as well as an anti-aliased pen, and also so-called custom brushes. The latter can hold any sized image, and even a sequence of images, such as from an animation or indirectly from an AVI file.)

In the top of the Tools panel, notice that the current brush icon (Upper-left corner) shows the newly loaded custom brush.



as soon as you create or load a new custom brush, you should store it. Select menu:

Brush > Store / manage...


This is an important feature. You can store any custiom brush in its own brush manager instance. Use the keyboard shortcut, (double-quote) if you plan on doing this often.






The Brush manager shows the stored image of the brush, and gives access to a few powerful tools to chgange its appearance:  size (scale), angle (Rotation), and various color controls.






Using thecolor and transform controls from the brush manager, you can easily create variants off the original, stored brush image.

You can then paint with them, either with single-click daps (stamps) or click-and-ragging the usualy way.

You can even add post FX details like embossing or shadow drop, from the brush options panel.

< Click to enlarge





Simply use the sliders to change the details. The brush manager applies the changes, always working from the stored, original image, so it doesn't loose detail or accumulate errors. You can restore the original by clicking 'Reset' in the brush manager.

If you also want a better, more detailed view of the thumbnail shown in the brush manager, you can use the brush manager's window brders to resize it.





As for the regular Brush settings panel, it shows the PostFX tab, which offers shadow dropping from the custom brush.


Use the 'o' (option) keyboard shortcut, or click the brush icon in the upper-left corner of the Tools panel in order to see the brush settings panel.











Next, let's repeat this and load & store several images in their own brush managers.







many more
free tutorials from PD 2.1








 










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  • Loading an image from file into the Custom brush


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