Sample some free
previews right here:
Content of the Carrara Studio
3
Tutorial from VTC:
(over 10 hours of video
& audio in all!)
Carrara Studio 3
Introducing
Carrara
Welcome
to
Carrara
What's
New
in Carrara 3?
Navigating
in
3D Space
Introducing
the
Interface
Introducing
the
Rooms
Exploring
the
Workflow
Creating
Images
Creating
Animations
Planning
Your
Project
Exploring
The
New Scene Wizard
Navigating the
Workspace
Exploring
the
Interface
Customizing
the
Workspace
Using
Primitive
Objects
Creating
Text
Objects
Importing
3D
Models
Using
the
Properties Tray
Using
the
Sequencer Tray
Using
the
Browser Tray
Managing Scene
Elements
Using
Carrara's
Color Pickers pt. 1
Using
Carrara's
Color Pickers pt. 2
Setting
Up
a Scene pt. 1
Setting
Up
a Scene pt. 2
Moving
Scene
Elements
Scaling
Scene
Elements
Rotating
Scene
Elements
Aligning
Scene
Objects
Distributing
and
Spacing Objects
Changing
Your
Viewpoint
Working
with
Multiple Views
Changing
Preview
Quality
Modifying
the
Working Box
Using the
Cameras
Using the Director's
Camera
Using the Conical Camera
Saving Camera Positions
Using the Isometric Camera
Using the Spherical Camera
Using Multiple Cameras
Lighting Your
Scene
Setting Up Scene
Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Spot Light
Using the Distant Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Using Global Illumination
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Modeling with
Modifiers
Using Modifiers
Distorting Objects
Using Complex Deformers pt. 1
Using Complex Deformers pt. 2
Using Basic Deformers
Modeling with Multiple Modifiers
Using the Spline
Modeler
Introducing the
Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Wineglass
Working with Multiple Shapes
Beveling a Shape
Spline Modeler Tips and Tricks
Using the Vertex
Modeler
Introducing the
Vertex Modeler
Creating Vertex Objects
Using the Polyline tool
Extruding/ Sweeping/ Lathing Vertex
Objects
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks
Using the
Meta-Ball Modeler
Introducing the
Meta-Ball Modeler
Working with Meta-Ball Primitives
Creating a Meta-Ball Model
Meta-Ball Model Tips and Tricks
Four Element Shaders
Creating
Terrains
Creating Terrain
Objects
Introducing the Terrain Modeler
Generating a Terrain
Modifying a Terrain
Creating Trees
Creating Bodies of Water
Modeling with Grayscale Maps
Generating a Sky
Advanced
Modeling Techniques
Creating Intricate
Shapes (AI Files)
Modeling with Multiple Shapes
Modeling with Boolean Operations
Converting a Model
Spinning Wheel Spokes
Texturing Your
Models
Introducing the
Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Object Shaders
Creating Custom
Shaders
Introducing the
Texture Room
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Natural Functions
Using the Pattern Functions
Using the Smart Pack pt. 1
Using the Smart Pack pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Using Shader
Layers
Adding Shader Layers
Adding Surface Relief
Applying Labels to Objects
Advanced Shading
Techniques
Understanding Mapping
Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass
Adding Special
Effects
Creating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles pt. 1
Generating Particles pt. 2
Animating a
Scene
Understanding
Animation
Animating with Keyframes
Using Tweeners pt. 1
Using Tweeners pt. 2
Animating with Motion Paths
Animating with Physics pt. 1
Animating with Physics pt. 2
Animating with Modifiers
Using Object Behaviors
Animating with the Storyboard Room
Character
Animation
Using Motion
Constraints
Creating an IK Chain
Animation with Bones
Rendering a
Scene
Choosing a Render
Engine
Choosing an Export File Format
Setting Up the Render
Optimizing a Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Setting Up and Rendering a QTVR Movie
Batch Rendering
Using Carrara
with Other Software
Exporting Models
Post Render Editing
Editing Animations Post Render
Carrara Plug-Ins
Conclusion
Carrara Internet
Resources
Where to go from Here?
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