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Amapi Toon Elephant
Smoothing the mesh

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Here's an example of a toon elephant that was modeled years ago in Amapi 3D version 6. When it was still in Amapi, it was exported to Wavefront OBJ file format, a format used commonly by many 3D programs and even 2D photo imaging and animation programs such as Photoshop CS4 and Anime Studio Pro, which support 3D layers.

Amapi toon elephant

If you're interested in getting a free copy of this model, look in the free models collection

Here's how to work with this kodel in Curvy 3D:

First, import the model.

The version of Curvy we used in this example supports importing of OBJ  files. Other formats might be seen in future versions.

Right after importing the object, it might appear small or large, depending on the model. You'll want to adjust the size or zoom out, etc...

The Move tool is at the top of several tools including rotate and scale. It also shows Widgit move and widgit rotate options.

Select the Scale tool

Make sure that the object you want to resize is selected.

If it is a mesh, as in this elephant toon character example, it will show a small orange cross in the middle of the selected object.

Here's a good way to look at it from different angles, after resizing, centering, moving etc...

Now let's use the smooth tool

With the object selected, go to the Model menu and select 'Smooth', or better yet, hit the keyboard shortcut:

'S' is for Smooth

Shift+S is for faster smooth

Note that you can use this Smooth shortcut regardless of whether you have selected a curve on a curve-based object, or when your object is based on a mesh, as in this example. Indeed, there's a Smooth item in the Curve menu too, with the same shortcut 'S'. So, whichever is currently selected - a model altogether, or one of its curves, if any - S will smooth the currently selected item. (Note: If you don't want curves to be in your way of smoothing the mesh, use 'K' to kill the curves and convert the model to a mesh.)

Each and every time that you use the Smooth command, Curvy 3D goes to work and smooths the selected model. Here is a timelapse of what happens to our toon elephant when using Shift+S numerous times. Each time that I smoothed it, I also went to

    Dogwaffle -> Send to Brush

and added it to a stored brush timeline as a new frame (Add Frame), thus easily building a custom animated brush with a sequence of changing elephants.

Here's a single brush stroke with it, from right to left.

You can see how the model changed, as Curvy tightened the surfaces as part of smoothing them.

And here's another composition done with it - lots of elephants of different colors and shapes, thanks in part to Curvy's quick and easy smoothing tool.

click to enlarge

Other useful scenarios are right after a boolean operation such as Quick Merge All or Subtract Children and similar. Or, after painting some displacements on the mesh and deciding it needs to be more subtle. Or, after painting some 'disruptions' and bumps and other morph warps, you may again want to give it a more lean and soft appearance. Smooth does a great job at that.

Quick Merge All: 

before smoothing:
after smoothing:

Subtract Children:

before smoothing:
after smoothing:

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