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OBJ Files: Notes on loading them into other Programs


If you use the 3D Designer filter and export your 3D mesh as OBJ file, you will want to import and use such OBJ files in other prorams.


PD
                    Howler also supports animation & video

PD Howler also supports animation & video
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Many 3D programs have the ability to load 3D geometry data from a file format called the Wavefront OBJ format.

The 3D Designer filter from PD Howler and PD ARtist have the ability to save your terrain mesh as an OBJ file. Thus, you can transfer the created mesh (including its resulting deformations through sediments and erosions) to another program, through an OBJ file. In essence, you can design the terrain in Dogwaffle' 3D Designer, and take it over to your favorite 3D programs for rendering, animation and other use. Of course, you could also simply render an image of the terrain view in 3D Designer, save that and use it as background or backdrop elsewhere. This is different though. By using the 3D data as OBJ mesh export, you retain the ability in other programs to to many more things, for example:

  • re-render the scene from a different angle or position
  • apply different scale deformation in elevation axis, making the terrain appear more flat or more steep
  • change the texture and hence the appearance of the terrain that's mapped on the mesh
  • add foliage items such as trees
  • change the background skies
  • do a full animation trough or over the terrain
  • Use the terrain in a game dev system, and lots more.


Here are some notes that you might find useful when working with the Dogwaffle OBJ file in other programs:


Other notes may be added. If you don't see your program, or even if you do, be sure to also read the others, because there may be information there that's also applicable to your program.






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