part 1 -
part 2 - part
3 -
part 4
Part
3: Correcting the position of one Frame
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Below
are the first few frames of the 30-frame running man animation against
the blue background.
This
animation has a little glitch: The first frame shows the running
man slightly elevated, i.e. higher than in the rest of the
frames. Maybe we forgot to drop him to the ground level before
using the walk designer. Maybe there's another reason for this.
Whatever the reason, this can easily be fixed by doing a Shifting
transformation and moving
the man down a little to match the position in the other frames.
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The Animation
toolbar has an icon that looks like a light bulb. This is the toggle
buton for the Light table mode, also known as onion skin mode.
Click it.
Or use the keyboard shortcut : l
(i.e.lowercase 'L' as in 'light table')
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When Light
table mode is enabled, you see more than just the current frame. PD Pro
will show you the current frame, plus a dim image of the next and prior
image, and an even dimmer image of the next one after that and prior to
that, respectively. Essentially, two frames before the current and two
frames after can be seen at the same time.
This works well when the background is very light or white. In our
example, the dark blue background darkens the character's colors.
Here the current frame (showing darkest, most solid) is frame #2. The
foot from the first frame, pointing to the front and slightly up, is
dimmer.
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Use control-l in order to toggle the mode
of the light table. This helps when you need to see the original colors.
We will need to adjust the vertical position of the first frame.
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Scrub the
slider on the animation toolbar to select the first frame. This means
that you'll only see 2 more dimmed images, as there are no 'prior'
frames before the first.
Go to the:
menu:
Filter > Transform > Shift...
to activate the shifting tool.
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This tool is
used to shift pixels in any direction.
Place the cursor on the hand icon, click and drag to start shifting.
Move downwards to see the current frame's image moving down.
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It will take a
vertical shift by about 18 units down to make the foot reach about the
same level as that of the subsequent frames.
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Now the
position of the first frame's foot is closer to the same level as the
other frames.
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You should
save this corrected animation. It will save time if you need to quickly
get back to it.
PD Pro has its own raw (uncompressed) animation format. The animation
is saved as a .dwa file (DogWaffle Animation)
menu:
Animation > Save...
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Enter the name
and click Save.
You'll notice probably that saving this file is very quick.
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Likewise,
re-loading a DWA animation is very fast. Try it on this animation that
was just saved, or on another.
If you need an external (standalone) viewer for DWA animations, use the
free utility:
DWA
viewer in the plugins area
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