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Make 3D models from 2D images
& photos in
seconds
Archipelis Designer
"just drew it!"
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move
up:
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intro
- features - version info - samples
- videos - download
- Sales
- Archipelis.com -
forums - FAQ
- F.A.D.
- Tutorials - What's
New? hot!
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Just draw an outline from a
background image to make it a 3D with the same image textured on it!

After that you can change the
polygon count, the texture, view it in various styles, arrange the
position and size, rotation and shape of the created objects, save to
3D file formats for further editing, and even view in 3D stereoscopic
(anaglyphic) mode - accelerated in 3D!
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v2
available now also for MacOS! > See what's new HOT!
- What is Archipelis
Designer?
Archipelis Designer
is a
software that
creates 3D models in a different manner: it's possible to create a 3D model simply and quickly by
drawing it. Just draw the contour of the various shapes of the model
(for example the head, the body, legs...) and Archipelis automatically
merges them and applies a texture which comes from the image you just
traced. It is possible to use a picture as
a background and follows the contours on it. Or you can use a blank
view and just draw the shapes you want from scratch.
Thus,
very simply and in just a few seconds or minutes, it is possible to
create
"photo-realistic" organic models and to export them in widespread 3D
formats like VRML, OBJ and more. Then you can use your favorite tools
to add bones and rig the new creature for professional animation. Or
you can import it to Quidam, Carrara, TrueSpace, Curvy-3D, Amapi
& Hexagon and other 3D tools for further reshaping and editing the
3D mesh, and of course you can also take it straight into a game engine
like 3impact.
September 2008:
The Archipelis company is pleased to announce the availability of the
version 2.0 of Archipelis Designer.
Technology:
Archipelis Designer
takes a different approach to creating 3D models by
simply drawing its shape!
Just draw the contour of the various shapes of the model (for example:
the head, the body, the legs)
and Archipelis Designer automatically merges them and applies textures.
It is also possible to use a
picture or photo as a background and follow the contours on it.
Thus, very simply
and in about ten minutes, it is possible to create
realistic organic models and
to export them in widespread 3D formats like VRML, 3DS Max, DirectX or
Google Sktechup and moreover
Second Life. It's so intuitive...
This brand new version 2.0 is much faster, more accurate, can work up
to 6 txtures, can handle 3D
interactions, can export the result to the Second Life platform... All
that for 38 euros for Apple Mac OS X and Windows.
Company:
Archipelis is
a young company located near Bordeaux, Southern France. It started
its activity in the beginning
of 2007 by providing Archipelis Designer, a 3D tool for both beginner
and advanced 3D designers who
wants to create 3D content in a fast way. Now, with the sucess of
metaversed worlds, Archipelis is
entering and focusing on this market with new applications.
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Archipelis Designer is great fun
software
by itself
- and it's even better when used with other tools for
3D
modeling & editing and
2D
imaging & animation: |
Using Archipelis Designer with N-sided's
Quidam:
post work and
zooming transitions in the above animation created in PD Pro
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New
Tutorial!
teddy modeling tutorial by
thebest3d.com
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Archipelis:
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September
2008 -
Archipelis 2 available for Windows AND MacOS!
- now available Windows and also for MacOS
- SL (Second Life) exporter included
- new, powerful interface
- faster than earlier versions!
- See the new User Manual
- order here
Differences
between version 1.1 and version 2:
| Features |
V1.1 |
V2 |
| modeling
with images |
only one |
up
to 6 (cube face) |
| improved
accuracy |
no |
yes |
| improved
speed |
no |
yes |
| project
saving |
yes |
yes |
| export
into various formats |
yes |
yes |
| export
into Second Life |
no |
yes |
| integration
with SketchUp |
yes |
yes
(no for Mac) |
| 3D
interaction when modeling |
no |
yes |
| shape
stretching |
yes |
yes |
| shape
Deformation |
no |
yes |
intersection/differences
between shapes |
yes |
yes |
| multiresolution |
yes |
yes
(automatically set when modeling) |
| region
of interest in the image |
yes (for
group) |
yes
with zoom |
| rendering
styles of the 3D model |
yes |
yes |
| texture
creation and modification |
yes |
yes |
| multi
views modeling |
no |
up
to 4 |
anaglyphic
visualization
(red and blue glasses) |
yes |
yes |
New
Pricing!
January
2008 - Announcing new, lower
price for Archipelis 1.1
Archipelis Designer : 38 Euros
(about
$57 USD)
Note:
pricing may change without notice, be sure to check for current pricing
when going to the ordering page
Announcing The SL
Exporter
January 2008 - Convert models from
Archipelis into Linden Lab's Second Life, with the all new SL Exporter for
Archipelis!
Latest
Version & Releases
Version
2 is out (sept. 2008) - now also for Mac
Differences
between version 1.1 and version 2:
- New user interface!
- Other new features:
| Features |
V1.1 |
V2 |
| modeling
with images |
only one |
up
to 6 (cube face) |
| improved
accuracy |
no |
yes |
| improved
speed |
no |
yes |
| project
saving |
yes |
yes |
| export
into various formats |
yes |
yes |
| export
into Second Life |
no |
yes |
| integration
with SketchUp |
yes |
yes
(no for Mac) |
| 3D
interaction when modeling |
no |
yes |
| shape
stretching |
yes |
yes |
| shape
Deformation |
no |
yes |
intersection/differences
between shapes |
yes |
yes |
| multiresolution |
yes |
yes
(automatically set when modeling) |
| region
of interest in the image |
yes (for
group) |
yes
with zoom |
| rendering
styles of the 3D model |
yes |
yes |
| texture
creation and modification |
yes |
yes |
| multi
views modeling |
no |
up
to 4 |
anaglyphic
visualization
(red and blue glasses) |
yes |
yes |
New: SL export
included. Google Sketchup export included too!
What's
New in v1.1?
- Free update from 1.0 for current customers
- Save to
several new formats:
- .obj
(Alias/Wavefront/Maya),
- .wrl
(VRML),
- .off
(OFF),
- .asc
(for 3DS Max),
- .dxf
(DXF),
- .x
(Direct X),
- .stl
(STL),
- .x3d
(X3D)
- Prossibility to include models
into Google SketchUp
- Also: Automatic generation of
program: C program for rendering models based on OpenGL
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See
the new
User's Guide
Shop
Purplus
for
more great Software & gadgets, games, security tools and
productivity solutions at lowest prices!
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a great companion to
Project Dogwaffle:
AnimeStudio Pro
is on sale!

Regular price:
$199.95
Sale
price: $179.95
>> free shipping available in the US!
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Inventory Blowout
Sale:

Poser 6 (boxed!) at
lowest prices:
for MacOs
or Windows
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timelapse screen capture of
Archipelis Designer in action:
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Archipelis
Designer - Features:
- Save 3D models to SL (Linden Lab's Second
Life) format\
- Trace 2D image details to 3D
- Draw 2D shapes to build 3D objects
- Viewing Modes: Wireframe, Cartoon,
environment reflection map, textured,...
- Control / change surface decimation
(adjust polygon count)
- re-position & re-shape the 3D objects
- Merge and Cut 3D shapes that overlap
- Organize
and manage object parts into groups
- drag-and-drop new textures into scene,
and show them applied to the 3D objects in the scene so far
- Stereoscopic view: anaglyphic (red/blue) display mode with dynamically
controllable angle, separation and more!
- Painting Embossed (displaced) maps in
separate image editor of your choice (ms paint, dogwaffle, ...)
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original
model
|
painted
greyscale map
|
map
applied as displacement
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map
applied as displacement |
- Save to 3D format: .obj (wavefront), .wrl
(vrml),...
After drawing and creating a 3D object,
you can save it to some popular 3D formats, such as VRML and
Wavefront OBJ. They include the uv addresses for texture mapping, and
you can use the original image from which you traced and created the 3D
shapes.
Here are some of the formats supported
(as of version 2)
- Maya
Wavefront OBJ
- VRML 1
- VRML 2
- SL (Second
Life)
- Google
Sketchup
- STL
- DXF
- DirectX
Example:
after saving
the rhino as OBJ file, we loaded it into Carrara and placed it with the texture in
several instances and at various orientations and sizes. This took just
a few minutes to create and a few more minutes to render! We then did
some post work to add footprints in the snow behind the baby rhino, and
a few snowfall filter fx and other special fx (sunset red above horizon
and fog grey cold fx below horison) using Project
Dogwaffle.
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For further editing and morphing,
reshaping and fine tuning: use Quidam, by N-sided.
"I'm n-sided!..."

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Archipelis
Designer:
Videos
you can use Archipelis Designer to draw
shapes traced against a background image - but you don't have to. This
is also a very fun tool to use for easy 3D modeling. If you can draw
blobby shapes, round shapes, any shape - you can build 3D models!
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