The perfect marriage:
to use Curvy 3D is of course to make props, 3D models, for use in
Poser. You can export from Curvy to the Wavefront OBJ format (.obj
files). Note that such an export generates several files, including the
Material file (*.mtl) as well as potentially one or more texture files,
representing the colors, the bump map and more.
You can find a number of other uses for Curvy with Poser, just look in
the Forum at www.curvy3d.com - you can use the Search feature for
keywords such as 'Poser' or 'Bryce' to see if anyone has posted
tutorials or examples of what they do with these and Curvy 3D.
an example of a Prop made with Image Inflate
cool effects for energy around a Poser
character sitting and meditating
the princess is Poser, sea monster made in
Curvy (see full tutorial video)
model created in Curvy, then exported to OBJ
and imported to Poser, posed in Poser, then re-imported to Curvy.
Here is another, simple example. We created a simple lounge chair in
just three brush strokes and a key stroke to make it symmetrical, then
we painted a smiling devil's face on it. All this is done in Curvy 3D
version 2.0. (Note: a step-by-step tutorial may be posted here in the
Here's the result at this point:
Alright, so it's a simple lounge chair, no feet, just place it on the
ground and start rocking.
The goal is to take it into Poser, and also get other objects that were
created in Curvy into the Poser scene. For example, let's get the teapot in there too. The result
would possibly be to have a character sit on the chair, holding the
teapot like a magic lamp and wondering how come his genie is not
appearing to save him.... he is sitting in the Devil's chair, after all.
Another look, with just one view:
And a possible render:
Of course, this calls for lots of additional post work for special
effects such as turbulent
air, perhaps in PD Pro. But that's beyond the scope of this
Here are some of the essential steps involved in sending your model
from Curvy 3D into Poser.
||You could go
straight to the File menu and Export the scene to OBJ
format. But, you might prefer to see what the model will look like
first, as a mesh. If you created it as a Lathe or other curve-based
object, a conversion to mesh will occur upon export, and you might have
some surprises. If you prefer to first see it as a mesh, consider
converting the model to a mesh.
Use 'k' to kill the internal (curves) format and convert the parts to
meshes, one by one.
Once you have converted it to a mesh, you can still do a lot of fine
tweaks to the shape, but instead of affecting a control curve which in
return affects the resulting mesh, you'll be now working on the mesh
||Another benefit from
this is that you can now also smooth the mesh,
whereas before you could change the resolution of the mesh created by
curves. The effect is not the same exactly, and you might want to
smooth the mesh a few times until the desired result is reached.
Use 'S' or Shift-S for faster smoothing
(be aware that you may not be able to
undo a smooth operation. Save often).
Here is an example showing the effect of repeatedly smoothing the mesh.
(pardon the lousy colors in the animation, animated Gif at work)
That's basically it. After you export your Curvy model to the OBJ file,
you will be able to import it into the Poser scene....
... and from here on it's up to you and your poser skills :-)
started with Digital
Painting on a slim budget:
Sketch, Animate & Paint