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Devil's Chair
there are many ways to use Curvy 3D with Poser. Here's a look at a few.



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One way to use Curvy 3D is of course to make props, 3D models, for use in Poser. You can export from Curvy to the Wavefront OBJ format (.obj files). Note that such an export generates several files, including the Material file (*.mtl) as well as potentially one or more texture files, representing the colors, the bump map and more.

You can find a number of other uses for Curvy with Poser, just look in the Forum at www.curvy3d.com - you can use the Search feature for keywords such as 'Poser' or 'Bryce' to see if anyone has posted tutorials or examples of what they do with these and Curvy 3D.
Axe Warrior:
an example of a Prop made with Image Inflate modeling.
Energy Being:
cool effects for energy around a Poser character sitting and meditating
Sea Monster
the princess is Poser, sea monster made in Curvy (see full tutorial video)
Merge Goblin:
model created in Curvy, then exported to OBJ and imported to Poser, posed in Poser, then re-imported to Curvy.

Here is another, simple example. We created a simple lounge chair in just three brush strokes and a key stroke to make it symmetrical, then we painted a smiling devil's face on it. All this is done in Curvy 3D version 2.0. (Note: a step-by-step tutorial may be posted here in the future).

Here's the result at this point:



Alright, so it's a simple lounge chair, no feet, just place it on the ground and start rocking. 

The goal is to take it into Poser, and also get other objects that were created in Curvy into the Poser scene. For example, let's get the teapot in there too. The result would possibly be to have a character sit on the chair, holding the teapot like a magic lamp and wondering how come his genie is not appearing to save him.... he is sitting in the Devil's chair, after all.



Another look, with just one view:



And a possible render:



Of course, this calls for lots of additional post work for special effects such as turbulent air, perhaps in PD Pro. But that's beyond the scope of this tutorial.

Here are some of the essential steps involved in sending your model from Curvy 3D  into Poser.
You could go straight to the File menu and Export the scene to OBJ format. But, you might prefer to see what the model will look like first, as a mesh. If you created it as a Lathe or other curve-based object, a conversion to mesh will occur upon export, and you might have some surprises. If you prefer to first see it as a mesh, consider converting the model to a mesh.

Use 'k' to kill the internal (curves) format and convert the parts to meshes, one by one.

Once you have converted it to a mesh, you can still do a lot of fine tweaks to the shape, but instead of affecting a control curve which in return affects the resulting mesh, you'll be now working on the mesh directly.
Another benefit from this is that you can now also smooth the mesh, whereas before you could change the resolution of the mesh created by curves. The effect is not the same exactly, and you might want to smooth the mesh a few times until the desired result is reached.

Use 'S' or Shift-S for faster smoothing

(be aware that you may not be able to undo a smooth operation. Save often).

Here is an example showing the effect of repeatedly smoothing the mesh. (pardon the lousy colors in the animation, animated Gif at work)


That's basically it. After you export your Curvy model to the OBJ file, you will be able to import it into the Poser scene....



... and from here on it's up to you and your poser skills :-)








Beginner Tutorials
Photoshop 3D Layers
Bones 101
Teapot
Dogwaffle 101
Teapot Confetti
Renaming & Grouping
Booleans


 


   

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