Also supports
3D Layers:
After you're done
with sculpting
and modeling,
take your art
to the next level:

The perfect marriage:
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part 4:
The Handle
The handle can be done in much the same way, or with a different tool,
such as the Line creation tool. Here's the approach with the Lathe tool
just as we used so far:
Since I'm right-handed and find it easier to draw on the outer right
side of the teapot in a clockwise direction, I'll switch from the front
to the back view, and draw the outer profile of the handle:
Ignore the initial shape created from the lathe's first curve alone.
Draw the inner profile of the handle:
Can you believe we're already done?
Well, not really, you can always further refine the curves.
There are other ways to make some of the parts too, such as using the
Line tool. Or image based modeling, which might work great for the
handle if you have a photo of an old ornamental teapot handle.

You could also Rename the parts, and group them together such as the
spout and handle grouped into the Body as a parent.
Plus, if you don't care to keep the original construction curves
anymore, you could convert the objects to meshes. You could also
further sculpt and morph the shapes, paint & texture them, add bump
maps and lots more. But that's a different tutorial.
After merging the spout and handle to the body, you can use 'S' to smooth a few times and create
beautiful transitions between the merged parts.
Here is our example teapot:
Looking for a really good Teapot model? Here's one created by the
author of Curvy 3D himself:
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