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Animating with PD Pro Animated Skies |
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Going beyond digital painting on single, still images, Project Dogwaffle has always offered a fascinating and easy-to-use animation system. It can create old-school traditional animations where you paint each frame one at a time. But it can also be used with filters, animated brushes and video editing tools to work on sophisticated animated effects such as post work on video and 3D CG animations as well as creating funky clips for music videos. [examples] The New Animated Sky ![]() menu: Filter>Render>Sky... |
Create fantasy worlds in 3D with awesome skies!
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![]() A new button is being introduced in PD Pro 4.0d: the 'Animate' button |
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Of course it doesn't make sense to animate a sky if we don't have an animation yet. So before using the new Animate button in the Sky filter, be sure to crea ![]() Click menu:Animation>Create... |
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![]() The frames will be initialized to the same content as the current image by default, or simply stay blank if you choose so. It doesn't really matter to us in this case since we're about to use the Sky filter to render a new animation over the current frames and thus replace the initial images. |
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![]() Now you can click the Animate... button in the Sky filter dialog window. |
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The animation of the sky's clouds is simply achieved by doing a ![]() Set the Speed in the y axis direction to 1.0 for example. When ready, click 'Go' to render the animated aky into the frames of your animation. |
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![]() Don't you wish you had one of those 8-core (two quad-core) Macs with Parallels for Mac and a Sky system that uses PD Pro 4's new multi-threading infrastructure in order to run the filter on the 8 cores at once? Maybe some day.... |
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![]() Just click the Play button and you'll see the sky move |
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More Parameters There are a few other parameters to experiment with. The Speed in Z will cause the fractal phase to move up or d ![]() It's fun to see what happens when you look straight up head-on towards the zenith of the sky, and don't give it any X or Y axis motion, but still use the Speed z value to see them change. |
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![]() Next you can combine the rendered animated sky with one of the numerous animated or key-frameable filters from the Timeline editor in the Animation menu: menu:Animation>Timeline... |
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![]() Select for example the Snowfall filter, select high velocity and small size as well as dark brightness, and you can render a rainfall over the moving clouds. You can apply several renditions of it, with different values for windspeed (sideways motion), turbulence, size and veloty so as to add the impression of big nearby drops too. [example] You can also use alpha-channel masks to prevent the raindrops or snowflakes (or rising airbubbles for an underwater impression) from appearing over areas that are supposed to be protected or to appear in front of the deluge. This can be used for example to show a blizzard storm in the far distance with many many small flakes while there are a few erratic turbulent flakes drifting slowly at larger size nearby and even in front of nearby objects whereas the massive storm appears only behind the nearby objects. |
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Another great technique for even more animation is to use the Brush Keyframer. You can load a sequence of images into the custom brush system, perhaps adding some animation on top of it, like a waving animation done with Lua scripting. That animated brush image sequence can be looping and rendered through the brush keyframer at any place of the animation, with varying size, angle, opacity and position. ![]() |
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And yet another very cool feature is the FX Brush tool. It created fancy flares, awesome halos and burning fires of hot gas, stars and explosions. It can also create such images in a sequence with animations of spikes and stars, or fractal noise. The sequence load into a new custom animated brush, so you can render that manually or again with the brush Keyframer. For example to add a rising Sun. ![]() |
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There are many other effects,
brushes and filters combined, that can be applied for event more
sophisticated results. Here's an example with an alpha channel used to modulate the combining of main and swap image buffers with a redish background, so it ads a redish haze near the bottom
![]() Oh and we had fun with one more tool, the Wave Deformation filter. And we also can use the 'Make Loopable' tool. |
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Going Beyond... |
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You can do a lot more with this.
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