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Array to Animation
How to convert an image array or spritesheet into an animation

     part 1     part 2     part 3     part 4   

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Storing the current Spritesheet

We're about to convert the spritesheet to an animation. If you want to later return to the original spritesheet, it's a good idea to temporarily store it.

Use Buffer>Store Buffer  (or Image>Store Image)  to store a copy of the current image of the spritesheet.




Converting the Spritesheet to Animation


Now that the image cells are all readily in a single spritesheet, use the Plugins panel to get to the plugin. You can also use the keyboard shortcut:

'k' for killer plugins







Select the "Misc." (Miscellaneous) tab.

Find the plugin:
ArrayToAnimation_pm.exe

If you haven't added it yet to your installation, get it from the plugins page.

Double-click the plugin to launch it.






If you have 16 frames in a 4-by-4 array layout. enter these numbers in the plugin's panel.

Then click OK.



<<< click to enlarge


After a short time you'll see a smaller window, with just the first of the 16 image cells showing.

The Artist guides are still enabled. You might want to disable it at this time.



The lugin also enables the Animation tool panel with playback control.

If you have a version of the toolpanel which includes the Options menu, use it to switch to Filmstrip mode:



You should now see the image cells from the spritesheet, sequentially appearing in the filmstrip of the animation.



And that's it, the array of images are now in an animation. You can not do many other things, such as reversing the sequence, time stretching, lots of filtering along the timeline, and of course save the image image sequence or animation as AVI file (depending on which version of PD you have)









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     part 1     part 2     part 3     part 4