
Now you can click the 'Base Colour' thumbnail and make it the
currentmap. There will be a popup of select pre-existing and available
txture maps. Select for example the grey colored one.
Maps are typically sized as powers of 2, i.e. 256x256, 512x512, or even
larger.
Curvy 3D recognizes 4 different types of texture maps, per each object:
- The Base Color
is at the top of the 4 maps.
- Highlight color
is the 2nd map.
- Curvy map is
next, that's a realtime displacement map.
- The last one is a bump
map
Here's our sphere with the grey texture map applied:
Note that some of these have a slider to adjust the intensity with
which they're applied. The Curvy map even has two sliders, one for
intensity, and a second for smoothing.
Let's explore.
Loading a texture map from
an image file
Instead of using a preloaded image by left-clicking the thumbnail, you
can right-click the thumbnail to open a dialog box. You can then
navigate to a folder with your own images, or by default those included
with the Curvy installation.
The images can be in several standard formats.
Here's one named 'slightly mottled'. It is also seen in the built-in
presets. After loading it into the Colour map, your view might
look like this:
The left side shows the Base Colour's image, the Perspective view on
the right side shows what it does to the sphere.
It's a good idea to switch to a thumbnail view mode when browsing
through your images. Here we select a low-resolution image named
IFrame.JPG