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We're now going to create a new animation. This step just allocates the
frames needed to eventually hold the animation, i.e. a changing image
sequence. We will then need to render such animation into the new
frames. It will eventually serve as
an animated displacement map. In other words: this is the animation
which will be used as the animated swap buffer in order to work through
some filters to displace another
animation or video.
Start by creating a new image, of perhaps a different size than the
prior. The animated swap buffer's clip doesn't have to match the
dimensions of the soon-to-be-displaced video.
Select
menu: File > New...
Select the desired dimensions, such as 256x256 squared, or whatever you
want and your PC can handle.

Then
use the menu:
Animation > Create...
You'll be asked to select the number of frames you want for this new
animation. The defautl is 30, but in our examples we have hundreds of
frames in the video animation, so we'll probably need hundreds also for
this new animation that be used to displace the former.
You can also indicate whether to choose a set of blank images or
whether to make the duplicates of the current frame. This doesn't
really matter for now, since we're going to render a new animation into
the newly created frames. All we care about at this time is to have
enough frames for our upcoming animation.
If the video which we will be displacing has 460 frames, then this new
animation should have the same number, if we want to use it as animated
displacement map for the prior mentioned video.
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