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Welcome!
A lot of things are new - see what's new at http://pdhowler.com/WhatsNew.htm
Never heard of Project Dogwaffle, PD Artist or PD Howler? Things to keep in mind:
More about features here and here: the Dogwaffle Main Features List
- Howler is a paint program, comes with many brushes, including particle brushes for foliage
- Howler does animation too
- Filters across videos, keyframed, special effects
- 3D landscape rendering
- Motion estimated interpolation, Rotoscoping and chroma keying and a lot more.
Images of Howler 2020
Artwork created, composited with or enhanced by Howler 2020.
Screenshots
Here are just some of the new features coming to PD Howler 2020:
- see more of what's new at http://pdhowler.com/WhatsNew.htm
Gradient Brush
More readable text
Pardon our dust - There's much more to come. We're working on it.
But why wait? http://pdhowler.com/WhatsNew.htm
>>> not what you're looking for? return to the top
the Free Demo / Trial of PD Howler 2020
You can try it out for free.
Now based on build 55:
Howler_Demo_2020_0055.execlick here to Download the demo version - free trial
Size: 123,147,235 bytes (117 MiB)
CRC32: DA6B8084
CRC64: 72EE91F37062F630
SHA256: 8C05D885FC0CF46626984A9F6CFC31B57DBCADC1EC91586475260EF9E824CFE6
SHA1: E50B513A9ABBCE6E3A6AC8CB9BED362BA63B9AFC
BLAKE2sp: 2B180E6E6EA6A3B1852A1F95E1FD8BF0E813729096E2142A8BF0B00ACD78F596
News and What's New
Scroll down to latest news hot!
Here are various bits and pieces of interest related to Howler 2020 and related topics.
Recent newsletters where we mentioned PD Howler (and/or PD Artist) 2020
Newsletter #159 - Back to School already? Howler 2020 to the Rescue!
Newsletter #160 - PD Artist 2020 is here, and build #37
Newsletter #161 - Labor Day Weekend
So... What's else exactly is New in Howler 2020?
If there is just one thing to mention, to single out: Brushes!
But there's also so much more. Here are some recent developments as we crank through the new builds:
Here is a log of some of the internal notes shared with the beta team, through recent builds, as we go along with implementing new features, fixes and cool tools and brushes. As you may notice, a lot of focus is on brushes and new media.
- We're making a bunch of changes to media, getting them organized and cleaned up.
- It's a great time to do a clean install, assuming you don't have a pile of custom made media you don't need to preserve.
- A number of significant changes coming to the media browser
- going back to a light on dark look (feedback?)
- preview is now mip-map scaled
- more margin and padding space around preview
- scrollbar is now invisible when not needed
- fewer media
- Build 13 improved GUI speed when working on large images, but broke the curve tool. Build 14 fixes it.
- The effect of paper textures is now showed in the media preview.
- Other various bug fixes.
- The new media browser experience is now complete - I hope - in build 18
- Build 20 adds the media name on the media preview
- Fixed instant crash in 3D designer.
- Build #21 adds paper texture support to bristle brushes
- And I'm going to call it feature complete for wide release of 2020, barring any show stopper bugs.
- Now I'm going to finish up my 5th book.
- this build increases the stack size for flood fill so it shouldn't crash so easily in high resolutions.
- Finished up re-implementing the round brush (aka AA pen) tool. Now supports paper texture and drybrush.
- Continue to remove legacy (old internal) brushes from the media folder, and add or replace existing media with better quality media.
- A number of pen and pencil medias now use the round brush instead of internal brushes, so AA is fully supported by pens now.
- This is assuming you do a clean install.
- This build continues to replace old media, with many new presets and a lot of old ones replaced, and some removed. It is best to do a clean install if possible.
- It also extends "light mode" into the shapes panel.
- That build is basically for letting you see what the media would look like on a white canvas.
- Continues to remove internal brushes from media folder
- In this build, talking a hard look at the "organic" folder
- Build #30 continues to organize and optimize media, and makes some improvements for Wacom tablets.
- also we no longer use an internal brush as the first default brush.
- When we talk about internal brushes, we are talking about the original "brush engine" that was part of Project Dogwaffle all those years ago in the 90's. We're not talking about any specific type of imagery. Just code. Although that code has some tiny brushes hard coded into it.
- That brush engine in now being dismantled in favor of custom brushes (the custom brush engine) and the round pen (previously call the aa pen)
- This build adds some flower tip brushes and new grass brushes
- Adds some new ground cover and stone textures in the organic fx category
- Added some additional new flower type of media to the organic effects category.
- Added latest content
- Added a tree trunk media
- Build #37 is here - updated demo to latest build
Build 40 (hopefully) addresses 2 critical bugs.
- Fixed errant splat at start of brush stroke
- fixed unable to turn off smoothing of mouse/tablet input
![]()
Build 41 is here - fixes the storing from the undo browser. When you're in the undo stack you can store an image from there, it should now be added as expected in the stored images stack. This is important if you want to recover a prior stored image from the history (undo) stack but have since changed the size. You can send t to stored copy, then restore it as a new image from there.
![]()
Release build 42
Release build 43
- the media browser shows a list of recently used brushes (up to 8). That way you can easily use your most recent favorites, no matter which category they came from.
Here's a video showing it: https://youtu.be/mikIQCse3Rw
- other minor fix in the media browser to highlight the currently selected category even after leaving and returning to the media browser.
build 44
- There was a bug fix that fixed the centering of text on the media panel when splats were hidden.
build 45
- frame number text in Frame Painter was wrong color
- Brush Keyframer did not accept mouse click without mouse move.
Build 46 - aka Howler 2020.1 (December 2019)
- Enhancements to light diffusion filter for bloom effects: Gain & several Combine modes
- CTRL + ALT to scale brush
- ALT + Mouse-Wheel to scale brush
- Numerous bug fixes
- Media history (up to 8 most recently used)
- Undo Browser shows undos in realtime
- New medias
- Adds a 3D scene to benchmarks, and sets the precision of results to 2 places after the decimal, for cleanliness
Build 47 - April 2020 - read about it too: the May 2020 Newsletter #168: May-onaise
- We made a slight change in the interface that creates a new animation. This only affects Howler, since Artist generally doesn't do animations, but we also released PD Artist 2020 build 47 from that version.
- the change to the animation creation panel was made so it shows more info about how much memory it will use. This area has changed:
![]()
We also have a short video showing this detail: https://youtu.be/V4ijkjTvaE0
Sample images in the newsletter
Build 49 - (unreleased intermediate build)
It's not a big update, but it's feeling pretty good when painting on 4k. We tried to make it faster for painting big images.
No more lag when painting on big images, for the most part, or very minor.
It was due to our realtime compression of undos. It was using 2 threads, but nowadays most entry-level PCs have quadcore or better, so we increased the number of threads. If you want to do some serious painting, you'll want some serious gear. Get off that 10-year old core 2 duo :-)
Well, we did a quick video on it. On YouTube here.
Also, there was an issue when deleting some of the default subfolders in the Medias folder. Looks like we fixed it. You might see the folder problem improved. No more crash, we think, based on our testing.
Build 50 - May 2020 -
Build 49 improved the compression of undo images with extra multithreading.
This build 50 improves the counterpart, namely decompression of the saved undo images. You can now scrub even faster through the undo image stack:
![]()
Build 53 - Late May 2020 - Memorial Day weekend
Miscellaneous improvements.
We've worked on the Particle Modeler somewhat.
We've added a collection of Sprites to the Particle Modeler of PD Howler. (not available in PD Artist - it's in the Animated filters category)
The sprites are in PNG format, you can add your own. The ones included initially are from Particle Pack 1.1 by Kenney Vleugels at www.kenney.nl - big thanks to Kenney and other contributors.
(click the image to view larger)
License details:
Particle Pack (1.1)
by Kenney Vleugels (Kenney.nl)
Additional credit for creating filter templates:
Indigo Ray, Craig Nisbet, Zoltan Erdokovy, Heliagon, ThreeDee, Killst4r and Tim2501
------------------------------
License (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You may use these assets in personal and commercial projects.
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Follow on Twitter for updates: @KenneyNL (www.twitter.com/kenneynl)
Video intro to the Sprites added in Particle Modeler - on YouTube: https://youtu.be/cmsCofKyt1c
Build 55 - Mid-June 2020
No new features, just some audio-related development we did of the rock shooting game, with added sound effects. We haven't worked out the attribution for the various sound effects yet, so that's something we cannot ship yet.
We do maintain documentation for the API, but haven't documented the new features yet.
http://www.pdhowler.com/API_And_Scripting.htm
A new Demo version was released from build 55.
As a reminder:
We also have a playlist with a bunch of video tutorials here on YouTube:
Getting Started VBDrawing Tutorial
https://youtu.be/gv1tizxwDYs
Plus we also have a LUA scripting interface, to make your filters, or run some Lua filters from the Gimp
Hold the Presses! we have another update!
Howler 13 is now at release build 56!
What's new in build 56? A few things, mostly internal, but one big thing" Stored Images are no longer kept in memory. They won't waste your precious RAM, so you can focus on better, larger images. PLUS, they're kept on disk in the Temp folder so if there's a power loss, a crash or other incident causing Howler to go down, your stored images won't be lost, they'll still be on disk and you can recover them when restarting Howler.
Here's a brief video intro:
https://youtu.be/HGdgziSny2E
Checksums
Got it? downloaded it? Verify that your download is authentic and complete:
Most recent releases:
- for PD Howler 2020:
Name: Howler_2020_0056.exe
Size: 127,804,152 bytes (121 MiB)
CRC32: 2B522FBD
CRC64: 367CA2AA8AA26643
SHA256: 9DE0B6AD4569650C402FCFC1C6D0C19ACC637EE96D62669C24D4F7F83C22C538
SHA1: CF3CB345B603C2486654B799BF3735D0CBBCD073
BLAKE2sp: 8DB926B0820415E12DCF8312897B48D671F9B3CB17F35C7A6D88320C7D0F81DA
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Name: Howler_2020_0053.exe
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CRC32: 54AE205C
CRC64: B119CA44FABB23B6
SHA256: 1ADC8104643F3A7C800CCD1CDF78CD0652E78DCCD6974C6A9DF6176CEC444E1C
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Name: Howler_2020_0047.exe
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CRC32: 800CCA39
CRC64: 743D246A9DAC862C
SHA256: 6117701A442FB132F76BC5D0446668D564336578DF79E974C1A1005D1548D25F
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- for PD Artist 2020:
Name: Artist_2020_0047.exe
Size: 122987360 bytes (117 MiB)
CRC32: A1B6AED7
CRC64: 42A58191955B6E7B
SHA256: 714D1DB21608E7D65EAB99618A3445B00A6FF4B365D07D14DAC12C8BB7154085
SHA1: D3EA2A7EAA65ADFA5F349E67F44ADB3ADB95BF0B
BLAKE2sp: 98EE090C76503A5CF6A884495C28B5DB3F7DF991429AAA24934F5C69135FCB1B
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(PD Artist gets released less frequently and has fewer features. If you want the best of the best (of the best), get PD Howler.
Howler vs. Artist - what are the Differences?
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www.thebest3d.com/wow - the slideshow
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