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Spheres

Working with Base Colour Maps
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Working with Base Colour Maps
 


Now you can click the 'Base Colour' thumbnail and make it the currentmap. There will be a popup of select pre-existing and available txture maps. Select for example the grey colored one.

Maps are typically sized as powers of 2, i.e. 256x256, 512x512, or even larger.


Curvy 3D recognizes 4 different types of texture maps, per each object:
  1. The Base Color is at the top of the 4 maps.
  2. Highlight color is the 2nd map.
  3. Curvy map is next, that's a realtime displacement map.
  4. The last one is a bump map
Here's our sphere with the grey texture map applied:



Note that some of these have a slider to adjust the intensity with which they're applied. The Curvy map even has two sliders, one for intensity, and a second for smoothing.

Let's explore.

Loading a texture map from an image file

Instead of using a preloaded image by left-clicking the thumbnail, you can right-click the thumbnail to open a dialog box. You can then navigate to a folder with your own images, or by default those included with the Curvy installation.


The images can be in several standard formats.

Here's one named 'slightly mottled'. It is also seen in the built-in presets.  After loading it into the Colour map, your view might look like this:



The left side shows the Base Colour's image, the Perspective view on the right side shows what it does to the sphere.

It's a good idea to switch to a thumbnail view mode when browsing through your images. Here we select a low-resolution image named IFrame.JPG



The Base Colour view now shows the newly loaded image. The cell patterns are also seen in the Perspective view to the right now:




Next:
Discovering Bump Mapping
 




Spheres Tutorials
Drawing a Sphere
Base Color Maps
Bump Maps
Displacement Maps


Beginner Tutorials
Photoshop 3D Layers
Bones 101
Teapot
Dogwaffle 101
Teapot Confetti
Renaming & Grouping
Booleans
Web Graphics
Smooth
Monkeyfaces
Straight Lines


 


   
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