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It's
here!

What's New in v9.2 - Here s
the Short List
Interface
beautification
New
tools
Interface
improvements
- You can now Store an
animation (and plenty more of them!)
General
-
Spherize
now anti-aliases around the sphere edges, not
just the insides.
-
Rewritten
Europa filter no longer uses multiple undos
-
More
undo memory by default
-
Smooth
scaling is now on by default
Speed
improvements
Installer
improvements
Other:
Bug fixes, removal of legacy code, internalization
of plug-ins, and code maintenance.
- Saving an animated brush as
an image sequence saved the first frame as the
last file in the sequence. Fixed.
- Some fixes when loading an
AVI file into Animation, including the frame
count being off by one. The loader/preview
dialogue now properly displays the thumbnails of
the first and last frame.
- The brush manager and brush
keyframer are now multithreaded.
- Fixed a bug in the znoise
filter that corrupted the saved undo.
- The Shift filter
now can reset or negate former parameters.
You can now exactly negate the effect of a
former shift operation, for example to work on
seamless images and then shift the image back to
the original location.
Discover v9.2 - Read All
About it in Past Newsletters
Videos & Tutorials
In More Detail: What's New or
Improved in version 9.2 :
- We have roughly 100
additional filters that now allow animation
directly, without going through the
timeline. (in addition to the ones that
already allowed it)
- Re-timing or restoring a
camera motion on the camera stabilization panel
no longer crashes if a motion has not yet been
recorded.
- The camera stabilizer now
supports a dry run mode
- There's now a "subtract
frames" animation filter that can be useful for
detecting areas in animation where small motions
are taking place, such as camera movement.
- Fixed a small screen
refresh bug on the exposure sheet when setting a
mouth shape.
- It is now possible to store
an animation to memory or disc for later
restoration, similar to
- current
image/brush/selection store options.
- The "Cleanup" button has
been removed from the timeline, as this option
is now fully automatic, and the program is more
thorough in general about cleaning up the temp
folder.
- thumbtacks (to pin down a
floating window) are now slanted, because we
wouldn't want to deviate from the standards, oh
no, no, no!
- Fixed a quirk on the
saturation filter.
- Fixed a bug when using the
mosaic filter with an alpha selection.
- Fixed a bug with the Sunset
filter not using the alpha selection when
animating.
- Fixed a bug with the color
matrix, aka, "adjust all" filter not working
correctly with alpha selections.
- Tri-tone filter had a bug
animating with an alpha selection.
- Moved "Average frames" from
the utilities menu to the animation/frames menu.
- the Glowing edges and
Plastic wrap filters did not support rendering
into the selection.
- Apply paper did not allow
papers to be changed when the filter was opened
more than once. Fixed.
- The following additional
filters now have an "Animate..." option without
having to go through the timeline
Levels
Color FX
woodcut
cross contour
transform
Gaussian blur
motion blur
Mystic Vision (GPU)
Zoom blur (GPU)
Chroma blur
Day for night
Blue enhance
Fog filter
Sepia
Power curve
Halftone
globe
Saturation
tint
Value only contrast
Value adjustment
Threshold
Posterize
hue/saturation/value
Adjust all
Mosaic
Quilt
graphics halftone
map to gradient
Negative
Invert value
Adjust color
Roll channels
Swap channels
Solarize
Color replacer
Simple blur
Box blur
Fisheye
Fisheye correction
Star filter
Digital Photo Enhance
Art sharpen
Gray emboss
Edge detect
Sobel edge detect
Color sobel edge detect
Maximum
Median
Minimum
MinMax
MaxMin
ABS
High pass
Gradient convolve
Convolution kernel
Adjustable median
Adjustable Maximum
Adjustable Minimum
Noise reduction
Value noise
Color noise
Jitter noise
Jitter displace
Jitter blur plus
znoise
Twirl
Color twirl displace
Sinoid
Slate
De-interlace
Reverse fields
Reduce flicker
Video lines
Legalize NTSC
Legalize Pal
TV pixels
Raster lines
Shift RGB
Non-photo blue removal
Waxify
Glowing edges
Plastic wrap
Apply paper
Blue screen
Green Screen
Color Key
Emboss by swap
Normal displace
Cloacking displace
All of the combine modes
- Installer improvements.
You should not have to run the installer as
administrator anymore under most conditions.
There may be some rare exceptions to this. If
you have trouble with the installation, check if
you can temporarily disable UAC and/or the
antivirus, if you suspect that may be the cause.
Troubleshooting
info
- Combined menu bar with
permanent strip (the permanent part of the
context strip, ie, zoom, interactive undo, etc)
to conserve screen space.Eliminate system rendered menus
to further unify color of GUI. This is
particularly useful on laptops with small
screens or low resolution.
- GUI makes better use of
GDI+ for higher quality rendering. We think you
will like the more modern look. It is also
highly configurable with more styles: light on
dark, raised look, flat look,...
- Reimplemented full screen
mode now combines the menu bar and the titlebar
for more usable screen space and less wasted
space on the interface. This mode now works if
the window is full screen or not. Fullscreen
mode is now the default mode, however current
users will not have their current settings
overridden. It is highly suggested to switch to
full screen mode now even if you only work in a
window because it converses window space.
- Internal re-organization of
controls and menus.
- Color pickers are now
anti-aliased.
- Buttons now support hot
tracking.
- Store Zbuffer on the 3d
designer was broken since internalizing the
store plugin in version 9(ish). fixed. You can
use 3D Designer to render a scene, then store
the generated depth information from the Zbuffer
(from our 3D rendering pipeline) and use it for
instance through the alpha channel to do
adaptive blurring (with Bokeh bleu particularly)
based on depth. For example, if you want to blur
the background, farther details. Or also to
change the hue by the distance and add a touch
of blueish tint.
- Raw loader was broken in 9
series internalization.
- Installer changes, trying
to eliminate Richtext ocx install errors. Some
anti-virus block the richtext ocx control
installation.
- Removed usage of richtext
box on the about box. Some day may eliminate its
usage.
- Installer changes. The
program is now first run with the installers
permissions. Previously the program might not
have run due to not running with administrator
permissions in order to self register in certain
versions of Windows.
- Our custom gui tools can
now use system rendering routines. Checkboxes
and radio buttons are now included as part of
the controls, which should allow the light on
dark modes for checkboxes and radio buttons (we
were calling the color change code in Windows,
but the theme was overwriting it)
- Default undo memory has
been increased to 90 megs from 64. Undo memory
should be balanced for the type of work you do.
If you work on animations, then undo memory is
best kept at a minimum of what you need, say
64-80 megs. Allocated undo memory won't be
available for other things such as animation
frames. If you work on large photographic images
regularly, you should increase your undo memory
to the maximum.
- smooth scaling is now on by
default. If you are on an old, very slow system,
you might want to disable it. For most users,
this is better enabled. Smooth scaling will
smooth the viewed image as you zoom in.
Sometimes you prefer not to let that happen, for
example if you work on the detailed pixels and
need to recognize each pixel even in the
zoomed-in state of your view, without it
blurring to the neighboring pixels around it.
- dragging the text tool /
text box no longer produces screen refresh
artifacts circia Windows 95.
- The flat shading option has
been expanded to include all buttons, which can
be either flat/no border, or raised border
throughout the program.
- The Europa filter
previously needed several steps to undo because
it was based on a combination of other filters.
This has been fixed. It also now has several
parameters. This is a great starting point to
explore creating new 3D landscapes with Puppy
Ray and other filters.
- The brush keyframer could
crash after closing and re-opening when
re-timing an animation. Fixed
- We have a new color wheel
in place of the old "wheel". We think this looks
very slick.
- The Spherize filter now
supports anti-aliasing around the edges of the
sphere, where it formerly only anti-aliased the
inside. Spherize is great for making planets
you'll place into the background of your sci-fi
scenes.
- The timeline no longer
flashes being re-sized.
- The seamless filter no
longer asks to replace the current "buffer" if
the size doesn't actually need to change.
- the "hand" icon for moving
the alpha channel on the context strip for alpha
tools did not check if a button was actually
pressed when allowing alpha to be moved,
resulting in the alpha being moved if the mouse
pointer Merely moved over the icon. Fixed.
- The brush keyframer may
have crashed if scaled too small. Fixed.
- Clicking on "Non linear
tolerance" in the color replacer could crash the
program in some situations. Fixed.
- Applying Graphic Halftone
to an animation had a serious bug. Fixed.
- Internalized the brush
manager.
- Performance improvements to
brush manager.
- Internalized the tunnel
plugin. This filter (in Animated filters
collection) works best with square images of
512x512. It is also a good idea in many cases to
make it seamless before tunnelizing it.
- The gradient list might
have crashed when moving the mouse over it on
rare occasions. Fixed.
- the text on the vertical
ruler slightly offset. Fixed.
- Our button control now
supports proper ghosting (disabled) rendering.
Formerly, it had no visible distinction from a
non-disabled button.
- The following filters now
have an "Animate..." option:
- Levels
- Color FX
- woodcut
- cross contour
- transform
- Gaussian blur
- Mystic Vision
- Chroma blur
- Day for night
- Blue enhance
- Fog filter
- Fixed a bug in the znoise
filter that corrupted the saved undo.
- The shift filter now can
reset or negate former parameters. You can
now exactly negate the effect of a former shift
operation, for example to work on seamless
images and then shift the image back to the
original location.
- Re-timing or restoring a
camera motion on the camera stabilization panel
no longer crashes if a motion has not yet been
recorded.
- The camera stabilizer now
supports a dry run mode to test it
without committing to it. (same idea as in the Motion
Prediction Module)
- There's now a "subtract
frames" animation filter that can be useful for
detecting areas in animation where small motions
are taking place, such as camera movement.
- fixed a small screen
refresh bug on the Exposure sheet when
setting a mouth shape.
- Ever wished you could
temporarily store (stash) away the current
animation and easily restore it later, without
having to go through exporting it to a file such
as AVI or DWA or image sequence? It is now
possible to Store an animation to memory
or to disc for later easy restoration by just
clicking on the stored thumbnail image. This is
similar to current storing the current image,
storing and managing the current custom brush,
or storing the current alpha selection mask.
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World's
Cutest T-Rex!

dinosaur image included
with PD Howler 9/s collection of brush image stamps,
courtesy of 3D Stickers by Michel Agullo
New in PD Pro 9:
3D Stickers!
toon brushes by
Michel Agullo

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Collection #1:
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