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Animated Brushes

exploring fun things to do with animated brushes
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Modifying the frames of an Animated Brush
And now of course you're ready to turn this into a truly animated brush by modifying the frames it contains. For example, you could change the scale (size) of the images with a transform tool. Or modify the colors across the frames.

To modify the images of the animated brush frame sequence, use a tool similar to the animation Timeline editor, but located in the Brush submenu:

Brush > Animated brush > Animated brush timeline...

The animated brush timeline shows similar features to the regular timeline editor from the Animation menu. One difference is that the preview shows the parts which are transparent (checker pattern). Also,  in the top it shows a source frame sequence, and a destination image sequence.  Once you've applied a filter across the source frames, you'll see a resulting set of images in the destination sequence. You can then use the Options menu to keep this most recent render (as new source) for further processing, or to send the destination (or the source) back to the active custom brush used by PD.

For example, select the first filter in the Adjust group: Color adjustment

The sliders for Red, Green and Blue are multipliers to the channels of the brush images. That's why it's a good idea to have plain white colors in the brush image to start from.

If you want to make an animated brush that repeats a changing color transition, you could start by making sure that the last frame color is the same as the first frame color. Select the first frame in the timeline, and click "+" to add a key, then scrub to the last frame:

Click the "+" (add key) button at the end to make the color be the same as at the start of the sequence.

Then select a difference frame position along the timeline, change some of the colors, and add a keyframe there too.

Repeat this for a few more keyframes, and varying colors:

Soon you should have a set of color-changing keyframes. The transition graph shows some of the channels changing, with Spline interpolation (by default) or straight-line linear interpolation.

When you're done setting the keyframes, simply Render the filter across the image sequence.

< click Render

The timeline editor will apply the filter to all frames, with changing values across the keyframes.

As soon as the rendering is completed, you can send the new 'Destination' sequence back to the active brush system of PD Pro.

   Options > Use 'dest' as brush

Ta-dah! you can now paint with this newly created animated brush, in which the color is changing repeatedly

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