into 3D: draw
a shape, and see it
automatically turn it into 3D
Archipelis
Designer
cool
tool for rapid 3D model creation and prototyping from images
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New
v1.5
Fast
3D sketching, colormap, bumpmap and displacement map painting and
digital & sculpting:
Curvy 3D
the fun & intuitive way to
sculpt!

...it's not modeling, it's better:
It's
liberal sculpting!
Great for Fantasy Art, Concept Art & 3D Design, making 3D props, ...
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Inventory Blowout
Sale:

Poser 6 (boxed!) at
lowest prices:
for MacOs
or Windows
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Adding
More Effects to the Frame Sequence
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If you want to add more effects and transformations to the image
sequence in the brush, you can choose:
Options >
Keep Render
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For example you could apply the Gaussian blur, or transforms to change
the size, etc...
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Here's the effect after adding Gaussian blur. You can apply it several
times to make it even more blurry.
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Starting
with the first frame
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When you paint with an animated brush, PD advances from one frame to
the next. When you are done with a brush stroke and release the mouse
button, it remembers what was the last frame painted with. For the next
brush stroke, it then continues to paint with the next frame, until it
reaches the last frame and starts all over from the first frame.
If at any time you want to start painting the next brush stroke with
the first frame, you can select the option from the menu to reposition
the frame counter to the first frame:
Brush > Animated brush > Goto first
frame
However, you can also force it to always start from the first frame of
the animated frame sequence, automatically whenever you click the mouse
down to start painting with it. Choose the toggle option:
Brush > Animated brush > Goto first
frame on mouse down
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You can also reverse the sequence that's currently in the animated
brush:
Brush > Animated brush > Reverse
direction
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Painting
with animated brush over Animations
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When you have an
animated brush loaded, you can not only paint with it over the current
image buffer. You can also paint with it over and across the frames of
a new animation.
press and hold the ALT key down
while painting over
an animation
One by one, the system takes the next frame from the animated
brush and stamps it over the next frame of the animation, and then
advances both to the next frame.
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There are a lot of
possibilities with
this. Here is an animation in which we painted several times from the
center to the outside edges in slight circular motion, with the ALT key
down. The animated brush used in this case had several things going,
including color changes and size changes (using the Transform filter in
the animated brush timeline to change the scale from min to default
values)
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Here's an example where additional post work was done on the animation,
with the Timeline editor in the animation menu. The animated brush
contains the image of a cross, is undergoing color changes as well as
size changes. The color edge detect filter was applied twice on the
animation, as well as the Mystic vision filter.
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parallels desktop for Mac


redefining the meaning
of
window-shopping on a Mac
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