Here are some recent developments as we crank through the new
Here is a log of some of the internal notes shared
with the beta team, through recent builds, as we go along
with implementing new features, fixes and cool tools and
brushes. As you may notice, a lot of focus is on brushes and
We're making a
bunch of changes to media, getting them organized and
It's a great
time to do a clean install, assuming you don't have a pile
of custom made media you don't need to preserve.
A number of
significant changes coming to the media browser
going back to a
light on dark look (feedback?)
preview is now
more margin and
padding space around preview
now invisible when
improved GUI speed when working on large images, but broke
the curve tool. Build 14 fixes it.
The effect of
paper textures is now showed in the media preview.
The new media
browser experience is now complete - I hope - in build 18
Build 20 adds
the media name on the media preview
crash in 3D designer.
Build #21 adds
paper texture support to bristle brushes
And I'm going
to call it feature complete for wide release of 2020,
barring any show stopper bugs.
Now I'm going
to finish up my 5th book.
this build increases
the stack size for flood fill so it shouldn't crash so
easily in high resolutions.
re-implementing the round brush (aka AA pen) tool. Now
supports paper texture and drybrush.
remove legacy (old internal) brushes from the media folder,
and add or replace existing media with better quality media.
A number of pen
and pencil medias now use the round brush instead of
internal brushes, so AA is fully supported by pens now.
assuming you do a clean install.
continues to replace old media, with many new presets and a
lot of old ones replaced, and some removed. It is best
to do a clean install if possible.
It also extends
"light mode" into the shapes panel.
That build is
basically for letting you see what the media would look like
on a white canvas.
remove internal brushes from media folder
In this build,
talking a hard look at the "organic" folder
continues to organize and optimize media, and makes some
improvements for Wacom tablets.
also we no
longer use an internal brush as the first default brush.
When we talk
about internal brushes, we are talking about the original
"brush engine" that was part of Project Dogwaffle all those
years ago in the 90's. We're not talking about any
specific type of imagery. Just code. Although
that code has some tiny brushes hard coded into it.
engine in now being dismantled in favor of custom brushes
(the custom brush engine) and the round pen (previously call
the aa pen)
This build adds
some flower tip brushes and new grass brushes
Adds some new
ground cover and stone textures in the organic fx category
additional new flower type of media to the organic effects