In
this tutorial you'll be able to create an animation from scratch,
drawing frame by frame. You'll use Project Dogwaffle, such as the
freeware 1.2 version, or even higher end commercial versions such as PD
Artist or PD Pro. The animation will be saved from Dogwaffle into an
image file sequence, such as Targa images or other popular format (PNG,
JPG, BMP, TIF...). Then we'll use Virtual Dub, a free tool for
video editing/dubbing, to convert it to other formats such as animated
gif or AVI with your prefereed compressor (codec)
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Getting
Started
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First, select the
desired brush. For example, a simple brush, perhaps the medium-sized
version of it. Simply right-click on the brush icon in the tool panel
to see the available predefined (internal) brushes, and select the one
you want.
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Start from a blank
image (File>New) of the size you want, or perhaps start with a
larger size. We can later resize (resample) the image buffer to a
smaller final dimension.
Then click the Animation menu and select Create...
This will let you create an animation made of 30
frames (or more or fewer if yu change the default frame count)
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In
the upper right corner of the Tools panel, click the Layer mixing
thumbnail. We will use the Swap buffer (aka the alternate image buffer)
progressively to see the prior frame while we draw the new frame, using
tracing paper mode for blending.
The orange tringle in the upper-left corner of the thumbnail indicates
that mixing is enabled.
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Next, right-click the same thumbnail, to view more options.
Select Options...
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This
opens the Swap mixing window. It's essentially a very simple layering
system, with just one layer but containing two image buffers
side-by-side. You could, I guess, consider it two layers on top of
eachother, but here they're shown side-by-side because in the full PD
Pro versions there's additional layers avalable and still also the swap
buffer which is tagged along the side of the currently selected layer.
It's a powerful feature and tool.
Select the Swap mixing mode: Tracing paper.
At this time there's nothing yet in the swap buffer, since we haven't
drawn the first image yet. But that will soon change.
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Draw
the first frame's image. In this tutorial, we'll draw a happy face ball
that bounces off the bottom and hits the head on the top.
Notice how the swap mixing window shows the thumbnail of the current
image. The left side shows the main image buffer's content. The right
is still blank white, as there's still nothing in the swap burffer.
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Now
copy the main image buffer over to the swap buffer. You can do this in
several ways. One way is to select
menu: Buffer > Copy to
Swap
or use the keyboard shortcut 'J' (uppercase j)
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Notice
how now the thumbnail to the right inside the Swap mixing window does
show a copy of the same image. The same image is now in Main and Swap
buffers.
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