you can fly!? DarkSnow - the Screensaver
part 9 - switch Day for Night, and
adding Light Diffusion for targetted blur

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part 1
-
getting started
part 2
-
making selections & the alpha channel
part 3
-
blurring a selection in the alpha channel
part 4
-
creating an animation
part 5
-
more snow in the foreground
part 6
-
making an animation loopable
part 7
-
save as image sequence
part 8
-
using Irfanview to create the screensaver
part 9
-
more advanced tricks: light diffusion, day for night
part 10
-
shining some light rays from the window
part 11
-
working with frames & adding more drama



If you Prefer it Dark...

The original we started from was a pretty light colored image. What if we wanted it to be more of a dark, night-time mood?


Before doing all the steps from prior sections of this tutorial, even before creating the animation and throwing snowflakes at it, we could have used this filter:  Day for Night


This filter sort of trades day for night, making it all darker and reducing color saturation. Perhaps also adding a slight blueish tint.

You can apply the filter several times. It gets darker with each application


Of course, if you already did create the animation or started from a movie, you'll want to apply Day for Night filters to all frames, through the Timeline editor:



Click the [Render] button a few times until it's the right amount of darkness you want.


Turning on the Lights in the House

At night, additional mood can be conveyed by showing life in the house, or more precisely: showing light!

Select the area in one of the windows. For example the left-side window on this image.


Once you have select the pixels belonging to that window, there are several ways to turn on the light in there.

Select the desired color, such as light yellow. Use the right mouse button to make it the secondary color.


Then right-click on the [X] (CLEAR) tool, and select "Clear selected to secondary"

This clears the window to gright yellow.


After that you may want to clear the alpha, but first be sure to store a snapshot of it just in case you need it again: 



Here's the result, with Alpha turned off so we don't get distracted by the marching ants. Note that you could also have disabled alpha, i.e. no need to really clear alpha if you just temporarily want to turn it off.


However, this is just one of many frames. And we're not going to have the patience to do this again and again for each frame. We will want instead to use a trick from the timeline editor to clear or combine the original pixels with the bright yellow color across all frames.

Combining with Swap
Dogwaffle has two image buffers: the main one containing your image(s), and a single swap buffer which you could think of as being the back side of the canvas. It's able to contain another image. We'll use it to contain the bright yellow light which we want to get into the window area. Once we've got the bright yellow in the swap buffer, we can go back to the Timeline editor and combine the bright yellow pixels with the pixels of the window from the main image buffer, across all frames.


Switch to the Swap buffer, i.e. swap the two buffers with the 'j' (jump) shortcut or from the Image buffer menu:




   Image > Swap buffers     (j)


Using the alpha channel's selection, clear the window content to the desired color.

We could leave the rest around it nlack, if we were going to 'add' the swap buffer's colors to the main buffer colors. But we may try other tricks, affecting only the pixels inside the alpha mask. So we can ignore what color it actually is. outside of the selection.



Now jump back to the Main buffer, and go to the Timeline editor.


In the Timeline editor, scroll down to the group of filters entitled "Combine with swap"


Click a few or all of them to see their effect. Some will combine to a nice bright yellow lighting in the window.

Some may simply replace the pixels in the window. But other modes might show more of the original details still partly visible. For example if you have a dark, wooden cross frame in the middle of that window, you'd expect it to get a little brighter but not disappear in the floodlight.



If the effect of the chosen combination is too intense, i.e. too bright a window resulting from it and too much contracts showing in the resulting preview, then you could adjust the alpha mask to dim the resulting combination.

Use Alpha > Adjust alpha...

reduce the 'Value' slider, perhaps to half its original value. The greyscale representation of the alpha mask turns the window selection from white to a mid grey.


and here's the result in the Timeline editor with less contracts in the preview.




You can render it more than once too.


Another good filter for this misty cold nightly scene is to use the light diffusion filter in the Timeline editor






next: shining some light from the window  (coming soon)

part 1
-
getting started
part 2
-
making selections & the alpha channel
part 3
-
blurring a selection in the alpha channel
part 4
-
creating an animation
part 5
-
more snow in the foreground
part 6
-
making an animation loopable
part 7
-
save as image sequence
part 8
-
using Irfanview to create the screensaver
part 9
-
more advanced tricks: light diffusion, day for night
part 10
-
shining some light rays from the window
part 11
-
working with frames & adding more drama