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Dogwaffle

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Archipelis
Designer
cool
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powered
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Dogwaffle
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Make
Loopable
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When playing the animation, you will notice a sudden jump between last
frame and first frame as it cycles through them and loops again and
again.
You can reduce this by making the animation loopable. This is done by
blending a number of frames out at the end and overlapping them into
the first few frames.
Note however that some of this may be the result of saving it as an AVI
file with a codec that might not retain all frames: the last or last
few frames (or first few) might be missing.
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Go to the Animation
menu's Frames submenu.
It is also accessible through the Animation toolbar's Filmstrip (if
enabled): right-click on the thumbnails in the filmstrip and you'll see
the same submenu popup.
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Note how you can in fact use this submenu to form in distinct frames to
cut and paste them, even on a group of frames (called a block).
There's also a way to reverse the frame sequence (causing the snow
flakes to move backwards and up essentially in this case, perhaps more
usable for underwater bubbles rising from the ocean floor).
Select the 'Make loopable...' option from the menu.
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'From frame' is the frame from
which you want to start blending. That frame through the last will be
used to blend and fade out over the same number of frames at the start,
which will be blending into the animation
In our example here, we're going smack into the middle of the
animation: There is currently a total of 50 frames, so we'll do the
blending from frame 25 on to the last (frame 49). The remaining frames
will be 0 through 24 but the frames from 25 to 49 will appear blending
over them. As a result, you won't notice much jumping from last to
first frame anymore, since the entire animation is constantly blending
into itself, or more precisely: the second half blending over the first
half.
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next:
save as
image
sequence
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