you can fly!? DarkSnow - the Screensaver
part 3 - Blurring the selection in Alpha

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part 1
-
getting started
part 2
-
making selections & the alpha channel
part 3
-
blurring a selection in the alpha channel
part 4
-
creating an animation
part 5
-
more snow in the foreground
part 6
-
making an animation loopable
part 7
-
save as image sequence
part 8
-
using Irfanview to create the screensaver
part 9
-
more advanced tricks: light diffusion, day for night
part 10
-
shining some light rays from the window
part 11
-
working with frames & adding more drama


Blurring the Selection


We're now starting from this image and two stored selections. The upper selection shows just the sky area included, whereas the lower one has also the mountains and trees nearby, but not the house.

Select the selection from the upper mask, i.e. the one containing just the sky region: click the 'Replace' button on the stored alpha panel.



This will put that stored alpha mask back into the current, active alpha buffer so we can work with that selection.



Select Blur alpha.. from the Alpha menu:




 Alpha > Blur alpha...



Set the desired blur diameter, perhaps around 10-30 or thereabouts. (hey, it's not a precise science, it's art ;-)



You can grab the new, blurred alpha back into the stored alpha placeholder directly: click "Get alpha".

Or you could use Alpha>Store alpha... to grab a new, different snapshot of the blurred one, so that the original (crisp) one remains available as stored too.


Either way, you now will have a stored alpha buffer looking similar to this, with blurred edges. Clearly, this is a grey scale image. Most of the stored apha is black (unselected pixels) or white (fully selected pixels), but along the blurry edges they take on a transitional value of rey values which shows a progressive amount of selection.



A selection is essentially a per-pixel weight factor from black to white, or 0 to 255 as an 8-bit value. To quote a friend and expert user of Photoshop: Selections and masks are exactly the same: the key to mastering Photoshop is mastering selections. And not surprisingly, it also helps to master selections and the alpha channel in Project DOgwaffle, or other imaging and painting tools for that matter.


Repeat the blurring on the second stored alpha mask too. It's of course totally voluntary, you don't really have to blur these alpha masks. It may just help if your selection suffers from some inaccuracies along tricky profiles, such as trees along the horizon. A blurry transition there can help simulate the perception of other objects gradually disappearing through the ticker branches. This will be useful for snow flakes to not disappear too suddenly as they fall down from the sky and reach the edge of the selection.

next step: creating an animation



part 1
-
getting started
part 2
-
making selections & the alpha channel
part 3
-
blurring a selection in the alpha channel
part 4
-
creating an animation
part 5
-
more snow in the foreground
part 6
-
making an animation loopable
part 7
-
save as image sequence
part 8
-
using Irfanview to create the screensaver
part 9
-
more advanced tricks: light diffusion, day for night
part 10
-
shining some light rays from the window
part 11
-
working with frames & adding more drama










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