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Adding
more snow in the Foreground
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You
can now select the next mask, for example the one allowing the
snowflakes to be rendered over the sky as well as the not-so-distant
hills and trees, but still masking away the house and nearby grass down
low - those regions will be for final render with large flakes and more
turbulence.
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Look for the stored
alpha buffer's mask, and click on its "Replace" button now to put that
mask back into play.
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Perhaps you can
change the brightness. PErhaps that area is under a dark cloud, so the
snow flakes will be darker. Or to the contrary the might be hit by
sunlight, or nearby street lights if it's a night scene, and you might
in fact want them brighter than the back far away snowfall or nearby
ones to come later on.

Adjust the parameters as desired.
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I would probably reduce the count too (first slider: Snowfall) so
there's not too many of them at each render.
When you're done with those mid-range snowflakes, move on to the front.
That means a mask which has every pixel enabled, or in otherwords:
clear the alpha, since we don't need a mask anymore

Clear alpha for the last renders which will have large, nearby flakes
with lots of turlence.
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In fact, if this is to be a night scene, and there's light near the
house but not near us where the 'viewer' is, you will want dark flakes
up in front.
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next:
making
an animation loopable
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