you can fly!? Scratch Me - the tutorial
step 1 - Storing images to get ready

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into 3D: draw a shape, and see it
automatically turn it into 3D
 
Archipelis
Designer
simply trace a shape from a backdrop image, and see it turn into 3D
cool tool for rapid 3D model creation and prototyping from images



powerful animation software, Anime Studio Pro

Ok, so there will be two images, or two animations with this project. One image with a message like 'scratch me'  and another with the message that will be revealed underneath ('you win!') when doing the scratching with blue paint.

Start with an image, perhaps at small size at first, such as 320x240. Paint your front message, or back message. USe the text tool if desired, or hand write the message.


Storing the Image

When you have an image the way you want it, you will want to hold on to it for later re-use.  You should occasionally save it to file, but at the least and for a fast and effect workflow, be sure to store it:

menu: Image > Store image...

(called Buffer > Store Buffer...  in older versions)




Curvy 3D fast and easy 3D modeling, sculpting, painting, posing for 2D artists






The stored image will be shown in a thumbnail (which can be resized). It also has a menu at the bottom for many things to do with it.

The most significant use is that you can simply click the thumbnail, in order to load that stored image back into the working main buffer (or swap buffer depending on which one you're looking into at the moment)



great animation software, ANime Studio Debut

Create the second message, and store it too. You should now have something similar to this:



There are now two stored images, the one saying 'scratch me!' will be the top image eventually carrying the animation of the scratching effect, painted as blue streaks with the help of the stroke player.

Click the 'scratch me now' thumbnail - it will load that into the image buffer.






 














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