you can fly!? Scratch Me - the tutorial
step 5 - creating the back animation
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Creating the 2nd (back) animation

 


To create the second animation, i.e. the one that will be revealed through the bluescreen composited scratches in the first (front) animation, it's a good idea to ensure that the same number of frames will be used.  Thus, load the animation that contains the front, including the inserted frames before and after the brush stroke. In this example we have 160 frames.




Make sure you're on the first frame.



Now simply click the stored image which you had created for the back. This will load it into the first frame if currently selected.



 










The rest is trivial, and you've done it before: Create a new animation which will start with this frame.


powerful animation software, Anime Studio Pro


Make sure you have 160 frames in the new animation you're about to create

Click "Create" as usual and it will create the second animation of 160 frames containing the second image ("You Win").

That's it. Unless you want that background animation to actually show motion, it's ready for you to save.


This time, save it as image sequence, because the composting tool will need it in that form, and in fact it will need the frames in form of BMP (Windows Birmap) image files.

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When you save to an image sequence, simply enter the desithed main portion of the filename.

 

For example, if you enter 'youwin' and the type is set to Bmp, then this will create image files named something like this:

youwin_0000.BMP
youwin_0001.BMP
youwin_0002.BMP
youwin_0003.BMP
etc...















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