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Part 1:
Creating the Leg
Let's create a simple case first: the harlequin's leg, with a funny
toe. This is easily drawn and sculpted in 6 to 8 brush strokes,
using the default (Lathe) tool. Here's a screen capture. Notice how I
have changed the views to just show me 2 views: a Left view and a front
view. The shapes were drawn in the Left view in this example. Really
simpel stuff, very natural for a 2D illustrator: for example, the lower
left was drawn with two curves going top-down, shown here in orange:
By-the-way, if you're using a mouse to draw, do yourself a favor and
get a tablet. You really will do much better, by orders of magnitude,
with a tablet, when it comes to drawing lots of such shapes.
Ok, so the shape is there, in the form of several body parts that
partly overlap. We didn't go into the details of how to draw Lathes,
because it's basic material and not the topic of this tutorial. Here
we'll focus on adding and using bones, but obviously we will want some
mesh objects to use the bones with.
Quick Merge All
Now that all parts are in place, simply merge them all, from the menu:
Model -> Quick Merge All
As usual, you may want to smooth the resulting mesh a little, perhaps a
few times.
Use the keyboard shortcut ' S'
for Smooth, or even Shift+S
for faster (more aggressive) smoothing.
Yep, it's that fast and easy. We now have a one-toed leg, complete with
knee and heel.
Part 2: Planing
to lay out the Bones...
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Other 3D tools:
HOT!
Archipelis Designer
3D sculpting
on the iPad
on iPhonetoo!
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