Also supports
3D Layers:
After you're done
with sculpting
and modeling,
take your art
to the next level:

The perfect marriage:
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Can't afford
PD Artist at $19?

Someone
else is willing to pay for your copy of PD Artist, if you buy
something from them first - and there are many products and services to
choose from!
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Part 3:
Skinning the Object
To Skin an object or mesh means to tell it to look for nearby bones and
react to their presence. A Skinned surface is one that is under the
influence of bones.
Thus, select the leg, and change its attribute to Skinned. It's that
simple. You can do
that from the Object menu:
You can also do that from the Options menu in the Object Properties
panel on the right side. Look for its options, and see if it includes
"SK" (Skinned)
Click the Options text to change the Skinned status and eneable it.
So, yes, this step is indeed very short. It's just a matter of enabling
the Skinned behaviour, as an attribute which you can turn on or off, on
most objects, including meshes, but also some other types.
Part 4: Arranging the
bones in a linked hierarchy...
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Other 3D tools:
HOT!
Archipelis Designer
3D sculpting
on the iPad

on iPhonetoo!
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