Also supports
3D Layers:
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and modeling,
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Part 5:
Enabling Posing Mode
And that's it, basically, now you can enable Posing mode, from the Edit
menu, or better yet, use the keyboard
shortcut: 'U'

Note that you may want to hit 'U' a few times throughout the editing,
to re-attach the surfaces if you accidentally move the objects while
detached.
To move the whole leg, use the move tool and move the top bone.

As you move the selected top bone, the skinned surface moves with it.

However, if you select and try to move the next (second) bone, it won't
move. In posing mode, it will however let you rotate it around the
attachment joint.
Select the Rotate tool for the bone.

You can grab the bone at the bottom end, near the ankle.

It will rotate around the top joint of the bone, i.e. where it attached
to the prior bone, its parent.

Now, let go of the cursor, release the mouse button. The mesh
which is skinned and under control of the bone will be bent to line up
with the bone's new orientation.

Now, try from a different angle, in a different view, such as the side
view (Left or right). Grab it by the ankle and move it back. It will
rotate again around the top joint by the knee.

Move the cursor so that the bone takes on the direction you want.

Then release the cursor and see the leg snap back.

And that's basically it.

Part 6: Freezing a Pose to a new Mesh...
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Other 3D tools:
HOT!
Archipelis Designer
3D sculpting
on the iPad

on iPhonetoo!
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