Also supports
3D Layers:
After you're done
with sculpting
and modeling,
take your art
to the next level:

The perfect marriage:
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else is willing to pay for your copy of PD Artist, if you buy
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Final remarks &
Next Steps
In this exercise, we used a single mesh of the whole entire leg, and
placed several bones through it. This is a typical example of where
several rigid bones are inside a softbody container. This is however
not the only possible use. You can for example also use one bone per
solid, rigid body part. For example, if you have a model which is made
of 'bones', not flesh, and you want to control their poses, like for a
skelleton, without messing it up. The rigging through bones will give
it some nice controls.
Furthermore, we used a single object above, that was turned into a
mesh. That too is not strictly necessary. You can certainly use bones
to control the pose of Line objects and Lathes, for example.
If the objects are found to be defined by control curves, then the
bones affect the position and shape of the control curves, which in
turn affect the shape of the object. If the objects are foudn to be
made of polygonal meshes, then the bones will affect the position of
the polygon's vertices.
to be continued...
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